73 lines
2 KiB
C++
73 lines
2 KiB
C++
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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//-----------------------------------------------------------------------------
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// eoOpSelMason.h
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// (c) GeNeura Team, 1999
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//-----------------------------------------------------------------------------
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#ifndef _EOOPSELMASON_H
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#define _EOOPSELMASON_H
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//-----------------------------------------------------------------------------
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#include <eoOpSelector.h>
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//-----------------------------------------------------------------------------
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/** EO Mason, or builder, for operator selectors. A builder must allocate memory
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to the objects it builds, and then deallocate it when it gets out of scope*/
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template<class eoClass>
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class eoOpSelMason: public eoFactory<eoOpSelector<eoClass> > {
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public:
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/// @name ctors and dtors
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//{@
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/// constructor
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eoOpSelMason( ) {}
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/// destructor
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virtual ~eoOpSelMason() {}
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//@}
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/** Factory methods: creates an object from an istream, reading from
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it whatever is needed to create the object. The format is
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opSelClassName\\
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rate 1 operator1\\
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rate 2 operator2\\
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...\\
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Stores all operators built in a database (#allocMap#), so that somebody
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can destroy them later. The Mason is in charge or destroying the operators,
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since the built object can´t do it itself. The objects built must be destroyed
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from outside, using the #destroy# method
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*/
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virtual eoOpSelector<eoClass>* make(istream& _is) {
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string opSelName;
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_is >> opSelName;
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eoMonOpFactory<eoClass> selMaker;
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// read operator rate and name
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while ( _is ) {
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float rate;
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_is >> rate;
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// Create an stream
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strstream s0;
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eoMonOp<IEO>* op0 = selMaker.make( s0 );
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}
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}
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///@name eoObject methods
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//@{
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/** Return the class id */
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virtual string className() const { return "eoFactory"; }
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/** Read and print are left without implementation */
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//@}
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private:
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map<eoOpSelector<eoClass>*,vector<eoOp<eoClass>* > > allocMap;
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};
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#endif _EOFACTORY_H
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