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eodev/eo/src/do/make_pop.h

116 lines
4.4 KiB
C++

// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// make_pop.h
// (c) Maarten Keijzer, Marc Schoenauer and GeNeura Team, 2001
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
Marc.Schoenauer@polytechnique.fr
mkeijzer@dhi.dk
*/
//-----------------------------------------------------------------------------
#ifndef _make_pop_h
#define _make_pop_h
#include <ctime> // for time(0) for random seeding
#include <eoPop.h>
#include <eoInit.h>
#include <utils/eoRNG.h>
#include <utils/eoParser.h>
#include <utils/eoState.h>
/** @defgroup Builders Automatic builders
*
* Automatic builders are functions that automagically builds most commons instances for you.
*
* All the options you needs are set in the command-line parser.
* Those functions all start with the "do_make_" prefix.
*
* @ingroup Utilities
*/
/**
* Templatized version of parser-based construct of the population
* + other initializations that are NOT representation-dependent.
*
* It must then be instantiated, and compiled on its own for a given EOType
* (see e.g. ga.h and ga.pp in dir ga)
*
* @ingroup Builders
*/
template <class EOT>
eoPop<EOT>& do_make_pop(eoParser & _parser, eoState& _state, eoInit<EOT> & _init)
{
// random seed
eoValueParam<uint32_t>& seedParam = _parser.createParam(uint32_t(0), "seed", "Random number seed", 'S');
if (seedParam.value() == 0)
seedParam.value() = time(0);
eoValueParam<unsigned>& popSize = _parser.createParam(unsigned(20), "popSize", "Population Size", 'P', "Evolution Engine");
// Either load or initialize
// create an empty pop and let the state handle the memory
eoPop<EOT>& pop = _state.takeOwnership(eoPop<EOT>());
eoValueParam<std::string>& loadNameParam = _parser.createParam(std::string(""), "Load","A save file to restart from",'L', "Persistence" );
eoValueParam<bool> & recomputeFitnessParam = _parser.createParam(false, "recomputeFitness", "Recompute the fitness after re-loading the pop.?", 'r', "Persistence" );
if (loadNameParam.value() != "") // something to load
{
// create another state for reading
eoState inState; // a state for loading - WITHOUT the parser
// register the rng and the pop in the state, so they can be loaded,
// and the present run will be the exact continuation of the saved run
// eventually with different parameters
inState.registerObject(pop);
inState.registerObject(rng);
inState.load(loadNameParam.value()); // load the pop and the rng
// the fitness is read in the file:
// do only evaluate the pop if the fitness has changed
if (recomputeFitnessParam.value())
{
for (unsigned i=0; i<pop.size(); i++)
pop[i].invalidate();
}
if (pop.size() < popSize.value())
std::cerr << "WARNING, only " << pop.size() << " individuals read in file " << loadNameParam.value() << "\nThe remaining " << popSize.value() - pop.size() << " will be randomly drawn" << std::endl;
if (pop.size() > popSize.value())
{
std::cerr << "WARNING, Load file contained too many individuals. Only the best will be retained" << std::endl;
pop.resize(popSize.value());
}
}
else // nothing loaded from a file
{
rng.reseed(seedParam.value());
}
if (pop.size() < popSize.value()) // missing some guys
{
// Init pop from the randomizer: need to use the append function
pop.append(popSize.value(), _init);
}
// for future stateSave, register the algorithm into the state
_state.registerObject(_parser);
_state.registerObject(pop);
_state.registerObject(rng);
return pop;
}
#endif