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eodev/eo/src/eoRandomSelect.h
2001-09-08 05:59:17 +00:00

142 lines
4.3 KiB
C++

// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoRandomSelect.h
// (c) GeNeura Team, 1998 - EEAAX 1999, Maarten Keijzer 2000
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
Marc.Schoenauer@polytechnique.fr
mak@dhi.dk
*/
//-----------------------------------------------------------------------------
#ifndef eoRandomSelect_h
#define eoRandomSelect_h
//-----------------------------------------------------------------------------
/** This file contains straightforward selectors:
* eoRandomSelect returns an individual uniformly selected
* eoBestSelect always return the best individual
* eoSequentialSelect returns all individuals in turn
*/
#include <utils/eoRNG.h>
#include <eoSelectOne.h>
//-----------------------------------------------------------------------------
/** eoRandomSelect: a selection method that selects ONE individual randomly */
//-----------------------------------------------------------------------------
template <class EOT> class eoRandomSelect: public eoSelectOne<EOT>
{
public:
/// not a big deal!!!
virtual const EOT& operator()(const eoPop<EOT>& _pop)
{
return _pop[eo::rng.random(_pop.size())] ;
}
};
//-----------------------------------------------------------------------------
/** eoBestSelect: a selection method that always return the best
* (mainly for testing purposes) */
//-----------------------------------------------------------------------------
template <class EOT> class eoBestSelect: public eoSelectOne<EOT>
{
public:
/// not a big deal!!!
virtual const EOT& operator()(const eoPop<EOT>& _pop)
{
return _pop.best_element() ;
}
};
//-----------------------------------------------------------------------------
/** eoSequentialSelect: returns all individual in order
* looping back to the beginning when exhasuted
* can be from best to worse, or in random order
*
* It is the eoSelectOne equivalent of eoDetSelect -
* though eoDetSelect always returns individuals from best to worst
*/
//-----------------------------------------------------------------------------
template <class EOT> class eoSequentialSelect: public eoSelectOne<EOT>
{
public:
/** Ctor: sets the current pter to MAXINT so init will take place first time
not very elegant, maybe ...
*/
eoSequentialSelect(bool _ordered = true):
ordered(_ordered), current(MAXINT) {}
void setup(const eoPop<EOT>& _pop)
{
eoPters.resize(_pop.size());
if (ordered) // probably we could have a marker to avoid re-sorting
_pop.sort(eoPters);
else
_pop.shuffle(eoPters);
current=0;
}
virtual const EOT& operator()(const eoPop<EOT>& _pop)
{
if (current >= _pop.size())
setup(_pop);
unsigned eoN = current;
current++;
return *eoPters[eoN] ;
}
private:
bool ordered;
unsigned current;
vector<const EOT*> eoPters;
};
//-----------------------------------------------------------------------------
/** eoNoSelect: returns all individual in order WITHOUT USING FITNESS!!!
* looping back to the beginning when exhasuted
*
*/
//-----------------------------------------------------------------------------
template <class EOT> class eoNoSelect: public eoSelectOne<EOT>
{
public:
/** Ctor
*/
eoNoSelect(): current(0) {}
virtual const EOT& operator()(const eoPop<EOT>& _pop)
{
if (current >= _pop.size())
current=0;
current++;
return _pop[current-1] ;
}
private:
unsigned current;
};
#endif