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eodev/eo/src/eoLottery.h

98 lines
3.1 KiB
C++

// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoLottery.h
// Implements the lottery procedure for selection
// (c) GeNeura Team, 1998 - Marc Schoenauer, 2000
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef eoLottery_h
#define eoLottery_h
//-----------------------------------------------------------------------------
#include <functional> //
#include <numeric> // accumulate
#include "selectors.h"
#include <eo> // eoPop eoSelect MINFLOAT
//-----------------------------------------------------------------------------
/** eoLottery: a selection method. Puts into the output a group of individuals
selected using lottery; individuals with higher probability will have more
chances of being selected.
Requires EOT::Fitness to be float castable
*/
//-----------------------------------------------------------------------------
template<class EOT> class eoLottery: public eoBinPopOp<EOT>
{
public:
/// (Default) Constructor.
eoLottery(const float& _rate = 1.0): eoBinPopOp<EOT>(), rate(_rate)
{
if (minimizing_fitness<EOT>())
{
eoMinimizingFitnessException up(*this);
throw up; // :-)
}
}
/** actually selects individuals from pop and pushes them back them into breeders
* until breeders has the right size: rate*pop.size()
* BUT what happens if breeders is already too big?
* Too big for what?
*/
void operator()( eoPop<EOT>& pop, eoPop<EOT>& breeders)
{
int target = (int)(rate * pop.size());
// test of consistency
if (breeders.size() >= target) {
throw("Problem in eoLottery: already too many offspring");
}
double total;
try
{
total = sum_fitness(pop);
}
catch (eoNegativeFitnessException&)
{ // say where it occured...
throw eoNegativeFitnessException(*this);
}
// selection of chromosomes
while (breeders.size() < target)
{
breeders.push_back(roulette_wheel(pop, total));
}
}
double Rate(void) const { return rate; }
private:
double rate; // selection rate
};
//-----------------------------------------------------------------------------
#endif eoLottery_h