More important, the eoRealVectorBounds, vectorized version (a vector<eoRealBounds *> has also become an eoPersistent object and now derives from an eoRealBaseVectorBounds class. A useful consequence (and actual motivatino) was to be able to have soem eoValueParam<eoRealVectorBounds> with all possibilities for input (see doc for Lesson4 in the tutorial for the syntax). |
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| .. | ||
| beige009.jpg | ||
| binary_value.html | ||
| debut.html | ||
| EA_tutorial.jpg | ||
| eoBottomUp.html | ||
| eoCheckPoint.html | ||
| eoEngine.html | ||
| eoEval.html | ||
| eoGeneration.html | ||
| eoInit.html | ||
| eoIo.html | ||
| eoLesson1.html | ||
| eoLesson2.html | ||
| eoLesson3.html | ||
| eoLesson4.html | ||
| eoOperators.html | ||
| eoOutput.html | ||
| eoProgramming.html | ||
| eoRepresentation.html | ||
| eoSelect.html | ||
| eoSGA.html | ||
| eoStop.html | ||
| eoTopDown.html | ||
| eoTutorial.html | ||
| FirstBitEA.html | ||
| FirstBitGA.html | ||
| Firstmerge.html | ||
| FirstRealEA.html | ||
| FirstRealGA.html | ||
| index.html | ||
| NoWay.html | ||
| real_value.html | ||
| SecondBitEA.html | ||