// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- //----------------------------------------------------------------------------- // eoRandomSelect.h // (c) GeNeura Team, 1998 - EEAAX 1999, Maarten Keijzer 2000 /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es Marc.Schoenauer@polytechnique.fr mak@dhi.dk */ //----------------------------------------------------------------------------- #ifndef eoRandomSelect_h #define eoRandomSelect_h //----------------------------------------------------------------------------- /** This file contains straightforward selectors: * eoRandomSelect returns an individual uniformly selected * eoBestSelect always return the best individual * eoSequentialSelect returns all individuals in turn */ #include #include //----------------------------------------------------------------------------- /** eoRandomSelect: a selection method that selects ONE individual randomly */ //----------------------------------------------------------------------------- template class eoRandomSelect: public eoSelectOne { public: /// not a big deal!!! virtual const EOT& operator()(const eoPop& _pop) { return _pop[eo::rng.random(_pop.size())] ; } }; //----------------------------------------------------------------------------- /** eoBestSelect: a selection method that always return the best * (mainly for testing purposes) */ //----------------------------------------------------------------------------- template class eoBestSelect: public eoSelectOne { public: /// not a big deal!!! virtual const EOT& operator()(const eoPop& _pop) { return _pop.best_element() ; } }; //----------------------------------------------------------------------------- /** eoSequentialSelect: returns all individual in order * looping back to the beginning when exhasuted * can be from best to worse, or in random order * * It is the eoSelectOne equivalent of eoDetSelect - * though eoDetSelect always returns individuals from best to worst */ //----------------------------------------------------------------------------- template class eoSequentialSelect: public eoSelectOne { public: /** Ctor: sets the current pter to MAXINT so init will take place first time not very elegant, maybe ... */ eoSequentialSelect(bool _ordered = true): ordered(_ordered), current(MAXINT) {} void setup(const eoPop& _pop) { eoPters.resize(_pop.size()); if (ordered) // probably we could have a marker to avoid re-sorting _pop.sort(eoPters); else _pop.shuffle(eoPters); current=0; } virtual const EOT& operator()(const eoPop& _pop) { if (current >= _pop.size()) setup(_pop); unsigned eoN = current; current++; return *eoPters[eoN] ; } private: bool ordered; unsigned current; vector eoPters; }; #endif eoRandomSelect_h