// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- //----------------------------------------------------------------------------- // eoOp.h // (c) GeNeura Team, 1998 /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es CVS Info: $Date: 2004-08-10 17:19:46 $ $Header: /home/nojhan/dev/eodev/eodev_cvs/eo/src/eoOp.h,v 1.29 2004-08-10 17:19:46 jmerelo Exp $ $Author: jmerelo $ */ //----------------------------------------------------------------------------- #ifndef _eoOp_H #define _eoOp_H #include #include #include #include /** @defgroup Operators Evolutionary Operators in EO, an operator is any functors that modifies objects and inherits from an eoOp. Typically, a mutation is an operator that modifies an individual, and an algorithm is an operator that modifies a population. In EO, there is a genetic operator hierarchy, with eoOp as father and eoMonOp (monary or unary operator), eoBinOp and eoQuadOp (binary operators) and eoGenOp (any number of inputs and outputs, see eoGenOp.h) as subclasses. Nobody should subclass eoOp, you should subclass eoGenOp, eoBinOp, eoQuadOp or eoMonOp, those are the ones actually used here. #eoOp#s are only printable objects, so if you want to build them from a file, it has to be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own factory, which know how to build them from a description in a file. @author GeNeura Team, Marten Keijzer and Marc Schoenauer @version 0.9 @see eoGenOp.h eoOpFactory */ //@{ /** @defgroup Variators Variation operators Variators are operators that modify individuals. @defgroup Selectors Selection operators Selectors are operators that select a subset of a population. Example: @include t-eoSelect.cpp @defgroup Replacors Replacement operators Replacors are operators that replace a subset of a population by another set of individuals. Here is an example with several replacement operators: @include t-eoReplacement.cpp */ /** Abstract data types for EO operators. Genetic operators act on chromosomes, changing them. The type to use them on is problem specific. If your genotype is a std::vector, there are operators that work specifically on std::vector, but you might also find that generic operators working on std::vector are what you need. */ template class eoOp { public: //@{ enum OpType { unary = 0, binary = 1, quadratic = 2, general = 3}; /// /// Ctor eoOp(OpType _type) :opType( _type ) {}; /// Copy Ctor eoOp( const eoOp& _eop ) :opType( _eop.opType ) {}; /// Needed virtual destructor virtual ~eoOp(){}; /// getType: number of operands it takes and individuals it produces OpType getType() const {return opType;}; private: /// OpType is the type of the operator: how many operands it takes and how many it produces OpType opType; }; /** eoMonOp is the monary operator: genetic operator that takes only one EO. When defining your own, make sure that you return a boolean value indicating that you have changed the content. */ template class eoMonOp: public eoOp, public eoUF { public: /// Ctor eoMonOp() : eoOp( eoOp::unary ) {}; virtual std::string className() const {return "eoMonOp";}; }; /** Binary genetic operator: subclasses eoOp, and defines basically the * operator() with two operands, only the first one can be modified When defining your own, make sure that you return a boolean value indicating that you have changed the content. */ template class eoBinOp: public eoOp, public eoBF { public: /// Ctor eoBinOp() :eoOp( eoOp::binary ) {}; virtual std::string className() const {return "eoBinOp";}; }; /** Quad genetic operator: subclasses eoOp, and defines basically the operator() with two operands, both can be modified. When defining your own, make sure that you return a boolean value indicating that you have changed the content. */ template class eoQuadOp: public eoOp, public eoBF { public: /// Ctor eoQuadOp() :eoOp( eoOp::quadratic ) {}; virtual std::string className() const {return "eoQuadOp";}; }; /** Turning an eoQuadOp into an eoBinOp: simply don't touch the second arg! */ template class eoQuad2BinOp: public eoBinOp { public: /** Ctor * @param _quadOp the eoQuadOp to be transformed */ eoQuad2BinOp(eoQuadOp & _quadOp) : quadOp(_quadOp) {} /** Operator() simply calls embedded quadOp operator() with dummy second arg */ bool operator()(EOT & _eo1, const EOT & _eo2) { EOT eoTmp = _eo2; // a copy that can be modified // if the embedded eoQuadOp is not symmetrical, // the result might be biased - hence the flip ... if (eo::rng.flip(0.5)) return quadOp(_eo1, eoTmp); // both are modified - that's all else return quadOp(eoTmp, _eo1); // both are modified - that's all } private: eoQuadOp & quadOp; }; #endif //@}