/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- ----------------------------------------------------------------------------- eoSurviveAndDie.h (c) Maarten Keijzer, Marc Schoenauer, GeNeura Team, 2000 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es Marc.Schoenauer@polytechnique.fr mkeijzer@dhi.dk */ //----------------------------------------------------------------------------- #ifndef _eoSurviveAndDie_h #define _eoSurviveAndDie_h //----------------------------------------------------------------------------- #include #include #include #include #include //----------------------------------------------------------------------------- /** eoSurviveAndDie: takes a population (first argument), kills the ones that are to die, puts the ones that are to survive into the second argument removes them from the first pop argument @classes: eoSurviveAndDie, eoDeterministicSurviveAndDie, eoDeterministicSaDReplacement */ /** eoSurviveAndDie A pure abstract class, to store the howmany's */ template class eoSurviveAndDie : public eoBF &, eoPop &, void> { public: eoSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true): howmanySurvive(_survive, _interpret_as_rate), howmanyDie(_die, _interpret_as_rate) {} protected: eoHowMany howmanySurvive; eoHowMany howmanyDie; }; /** An instance (theonly one as of today, Dec. 20, 2000) of an eoSurviveAndDie, that does everything deterministically Used in eoDeterministicSaDReplacement. */ template class eoDeterministicSurviveAndDie : public eoSurviveAndDie { public: using eoSurviveAndDie< EOT >::howmanyDie; using eoSurviveAndDie< EOT >::howmanySurvive; /** constructor */ eoDeterministicSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true) : eoSurviveAndDie< EOT >(_survive, _die, _interpret_as_rate) {} void operator()(eoPop & _pop, eoPop & _luckyGuys) { unsigned pSize = _pop.size(); unsigned nbSurvive = howmanySurvive(pSize); // first, save the best into _luckyGuys if (nbSurvive) { _pop.nth_element(nbSurvive); // copy best _luckyGuys.resize(nbSurvive); std::copy(_pop.begin(), _pop.begin()+nbSurvive, _luckyGuys.begin()); // erase them from pop _pop.erase(_pop.begin(), _pop.begin()+nbSurvive); } unsigned nbRemaining = _pop.size(); // carefull, we can have a rate of 1 if we want to kill all remaining unsigned nbDie = std::min(howmanyDie(pSize), pSize-nbSurvive); if (nbDie > nbRemaining) throw std::logic_error("eoDeterministicSurviveAndDie: Too many to kill!\n"); if (!nbDie) { return; } // else // kill the worse nbDie _pop.nth_element(nbRemaining-nbDie); _pop.resize(nbRemaining-nbDie); } }; /** eoDeterministicSaDReplacement: replacement strategy that is just, in sequence saves best and kill worse from parents + saves best and kill worse from offspring + merge remaining (neither save nor killed) parents and offspring + reduce that merged population = returns reduced pop + best parents + best offspring An obvious use is as strong elitist strategy, i.e. preserving best parents, and reducing (either offspring or parents+offspring) */ template class eoDeterministicSaDReplacement : public eoReplacement { public: /** Constructor with reduce */ eoDeterministicSaDReplacement(eoReduce& _reduceGlobal, double _surviveParents, double _dieParents=0, double _surviveOffspring=0, double _dieOffspring=0, bool _interpret_as_rate = true ) : reduceGlobal(_reduceGlobal), sAdParents(_surviveParents, _dieParents, _interpret_as_rate), sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate) {} /** Constructor with default truncate used as reduce */ eoDeterministicSaDReplacement( double _surviveParents, double _dieParents=0, double _surviveOffspring=0, double _dieOffspring=0, bool _interpret_as_rate = true ) : reduceGlobal(truncate), sAdParents(_surviveParents, _dieParents, _interpret_as_rate), sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate) {} void operator()(eoPop& _parents, eoPop& _offspring) { unsigned pSize = _parents.size(); // target number of individuals eoPop luckyParents; // to hold the absolute survivors sAdParents(_parents, luckyParents); eoPop luckyOffspring; // to hold the absolute survivors sAdOffspring(_offspring, luckyOffspring); unsigned survivorSize = luckyOffspring.size() + luckyParents.size(); if (survivorSize > pSize) throw std::logic_error("eoGeneralReplacement: More survivors than parents!\n"); plus(_parents, _offspring); // all that remain in _offspring reduceGlobal(_offspring, pSize - survivorSize); plus(luckyParents, _offspring); plus(luckyOffspring, _offspring); _parents.swap(_offspring); } private : eoReduce& reduceGlobal; eoDeterministicSurviveAndDie sAdParents; eoDeterministicSurviveAndDie sAdOffspring; // plus helper (could be replaced by operator+= ???) eoPlus plus; // the default reduce: deterministic truncation eoTruncate truncate; }; #endif