// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- //----------------------------------------------------------------------------- // eoState.h // (c) Marc Schoenauer, Maarten Keijzer and GeNeura Team, 2000 /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es Marc.Schoenauer@polytechnique.fr mkeijzer@dhi.dk */ //----------------------------------------------------------------------------- #ifndef eoState_h #define eoState_h #include #include #include #include class eoObject; class eoPersistent; /** * eoState can be used to register derivants of eoPersistent. It will * then in turn implement the persistence framework through members load * and save, that will call readFrom and printOn for the registrated objects. */ class eoState { public : /** * Object registration function, note that it does not take ownership! */ void registerObject(eoPersistent& registrant); /** * Loading error thrown when nothing seems to work. */ struct loading_error : public std::runtime_error { loading_error(std::string huh = "Error while loading") : std::runtime_error(huh) {} }; std::string getCommentString(void) const { return "#"; } /** * Reads the file specified * * @param _filename the name of the file to load from */ void load(const std::string& _filename); /** * Saves the state in file specified * * @param _filename the name of the file to save into */ void save(const std::string& _filename) const; private : std::string createObjectName(eoObject* obj); // first is Persistent, second is the raw data associated with it. typedef std::map ObjectMap; ObjectMap objectMap; std::vector creationOrder; }; #endif //eoState_h