/** @mainpage Welcome to Evolving Objects @section intro Introduction EO is a templates-based, ANSI-C++ compliant evolutionary computation library. It contains classes for almost any kind of evolutionary computation you might come up to - at least for the ones we could think of. It is component-based, so that if you don't find the class you need in it, it is very easy to subclass existing abstract or concrete classes. @section tutorial Tutorial The best place to learn about the features and approaches of EO is to look at the tutorial. @section install Installation The installation procedure of the package is detailed in the README file in the top-directory of the source-tree. @section design Overall Design For an introduction to the design of EO you can look at the slides from a talk at EA 2001 or the corresponding article in Lecture Notes In Computer Science 2310, Selected Papers from the 5th European Conference on Artificial Evolution. */ /** @page webpages Related webpages - EO homepage - EO Tutorial. - SourceForge project page - README - NEWS */ /** @page Related Projects