/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- ----------------------------------------------------------------------------- eoTruncatedSelectMany.h (c) Maarten Keijzer, Marc Schoenauer, GeNeura Team, 2002 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es Marc.Schoenauer@inria.fr mkeijzer@dhi.dk */ //----------------------------------------------------------------------------- #ifndef _eoTruncatedSelectMany_h #define _eoTruncatedSelectMany_h //----------------------------------------------------------------------------- #include #include #include #include //----------------------------------------------------------------------------- /** eoTruncatedSelectMany selects many individuals using eoSelectOne as it's mechanism. Therefore eoSelectMany needs an eoSelectOne in its ctor It will use an eoHowMnay to determine the number of guys to select, and push them to the back of the destination population. And it will only perform selection from the top guys in the population. It is NOT a special case of eoSelectMany because it needs to SORT the population to discard the worst guys before doing the selection However, the same result can be obtained by embedding an eoTruncatedSelectOne into an eoSelectMany ... @ingroup Selectors */ template class eoTruncatedSelectMany : public eoSelect { public: /// Ctor eoTruncatedSelectMany(eoSelectOne& _select, double _rateGenitors, double _rateFertile, bool _interpret_as_rateG = true, bool _interpret_as_rateF = true) : select(_select), howManyGenitors(_rateGenitors, _interpret_as_rateG), howManyFertile(_rateFertile, _interpret_as_rateF) {} // Ctor with eoHowManys eoTruncatedSelectMany(eoSelectOne& _select, eoHowMany _howManyGenitors, eoHowMany _howManyFertile) : select(_select), howManyGenitors(_howManyGenitors), howManyFertile(_howManyFertile) {} /** The implementation repeatidly selects an individual @param _source the source population @param _dest the resulting population (size of this population is the number of times eoSelectOne is called. It empties the destination and adds the selection into it) */ virtual void operator()(const eoPop& _source, eoPop& _dest) { unsigned target = howManyGenitors(_source.size()); _dest.resize(target); unsigned nbFertile = howManyFertile(_source.size()); //revert to standard selection (see eoSelectMany) if no truncation if (nbFertile == _source.size()) { select.setup(_source); for (size_t i = 0; i < _dest.size(); ++i) _dest[i] = select(_source); } else { // at the moment, brute force (rush rush, no good) // what we would need otherwise is a std::vector class // and selectors that act on such a thing eoPop tmpPop = _source; // hum hum, could be a pain in the ass tmpPop.sort(); // maybe we could only do partial sort? tmpPop.resize(nbFertile); // only the best guys here now tmpPop.shuffle(); // as some selectors are order-sensitive select.setup(tmpPop); for (size_t i = 0; i < _dest.size(); ++i) _dest[i] = select(tmpPop); } } private : eoSelectOne& select; // selector for one guy eoHowMany howManyGenitors; // number of guys to select eoHowMany howManyFertile; // number of fertile guys }; #endif