General: Algorithm-Based
- Component-Based - Programming
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Local: Introduction
- Crossover - Mutation
- Combinations - General
Operators - Populators - General
combinations- Advanced operators
Variation Operators
Variation
Operators
Variation operators modify the gnotype of individuals, or, equivalently,
move them in the search space. In Evolutionary Algorithms, varitaion operators
are almost always stochastic, i.e.
they are based on random numbers, or equivalently, perform random modifications
of their arguments. Variation operators are classified depending on the
number of arguments they use and/or modify.
-
Variation operators involving two individuals
are called crossover operators. They can either
modify one of the parents according to the material of the other parent,
or modify both parents. In EO, the former are called Binary operators and
the latter Quadratic operators.
-
Variation operators involving one single individual
are called mutation operators.
-
Straightforward extensions of these simple operators allow to combine them:
in
proportional combinations, one operator
is chosen among a given set of operators of same arity according to some
weights.
-
In EO you can also define and use variation operators that generate any
number of offspring from any number of parents (sometimes termed orgy
operators). They are called general operators.
-
However, the interface of such operators was designed for their use inside
general
combinations: you can use proportional combination,
in which one operator is chosen among a given set of operators of same
arity according to some weights, as for simple operators except that operators
of different arities can be mixed, but you can also use sequential
combinations, where different operators are applied in
turn with given probability. But you can also embed any of such combinations
at any depth.
-
The price to pay for that is that you must use an instermediate class to
access the individuals, the eoPopulator class.
-
Thanks to that class, it also become easy to design advanced
operators, such as crossover operators where the mate is chosen according
to sexual preference rather than fitness-based
preferences.
Implementation
The basic idea of EO variation operators is that they operate on genotypes
only. Hence there should be generally no reference to anything related
to the fitness within a variation operator. However, whenever the genotype
of an individual has been modified, it will be necessary to recompute its
fitness before any selection process. This is why all
variation operator return a bool that indicates whether or not
the genotype argument has been modified or not.
EO classes for variation operators:
Simple
operators: Crossover
The characteristic of crossover operators is that they involve two parents.
However, there are crossover operators that generate two parents, and some
that generate one parent only, and both types are available in EO. The
former type (2 --> 2) is termed quadratic crossover operator, and is implemanted
in the eoQuadOp class; the latter type
(2 --> 1) is termed binary operator and is implemanted in class eoBinOp.
Both classes are, as usual, templatized by the type of individual they
can handle (see documentation for eoBinOp
and eoQuadOp).
Note: Whereas it is straightforward
to create a binary crossover operator from a quadratic one (by discarding
the changes on the second parent), the reverse might prove impossible (imagine
a binary crossover that simply merges the parents material: there is no
way to generate two new parents from that!).
Interfaces:
The general approach in EO about simple variation operators is to perform
in-place
modifications, i.e. modifying the arguments rather than generating
new (modified) individuals. This results in the following interfaces for
the functor objects eoBinOp and eoQuadOp:
bool operator()(EOT & , const EOT &)
for eoBinOp (note the const)
bool operator()(EOT & , EOT &
)
for eoQuadOp
which you could have guessed from the inheritance diagrams up to the
eoBF abstract class. You can also guess that only the first argument will
be modified by an oeBin object, while both arguments will be modified by
an eoQuad object.
Using crossover operators:
Directly applying crossover operators is straightforward from the interface
above:
eoBinOpDerivedClass<Indi> myBinOp(parameters);
// use constructor to pass
eoQuadOpDerivedClass<Indi> myQuadOp(parameters);
//
any useful argument
Indi eo1= ..., eo2= ...; //
the candidates to crossover
if (myBinOp(eo1, eo2))
{ ...
// eo1 has been modified, not eo2
}
else ...
// none has been modified
if (myQuadOp(eo1, eo2))
{ ...
// both eo1 and eo2 have been modified
}
else ...
// none has been modified
However, you will hardly have to actually apply operators to individuals,
as operators are used within other classes, and are applied systematically
to whole sets of individuals (e.g. that have already been selected, in
standard generation-based evolutionary algorithms).
Hence the way to use such operators will more likely ressemble this
if you are using for instance an SGA. See also the different ways that
are described below, encapsulating the operators into combined operators
objects.
Writing a crossover
operator:
There are three things to modify in the template class definitions
provided in the Templates directory for both binary
crossover and quadratic crossovers
(apart from the name of the class you are creating!)
-
The constructor, where you pass to the object
any useful parameter (see the private data at end of class definition).
-
The operator() method, which performs the
actual crossover.
-
The return value, that should be true
as soon as at least one genotype has actually been modified. Otherwise,
the lazy fitness evaluation procedure in
EO might not know it should compute the fitness again and will keep the
old value.
Simple
operators: Mutation
Mutation operators modify one single individual. The corresponding
EO class is called eoMonOp. and it
si as usual templatized by the type of individual it can handle (see documentation
for eoMonOp).
Interfaces:
The general approach in EO about simple variation operators is to perform
in-place
modifications, i.e. modifying the arguments rather than generating
new (modified) individuals. This results in the following interface for
the functor objects eoMonOp:
bool operator()(EOT & )
which you could have guessed from the inheritance diagrams up to the
eoUF abstract class.
Using mutation operators:
Directly applying mutation operators is straightforward from the interface
above:
eoMonOpDerivedClass<Indi> myMutation(parameters);
//pass parameters in constructor
Indi eo = ...;
// eo is candidate to mutation
if (myMutation(eo))
{ ...
// eo has been modified
}
else
// eo has not been modified
However, you will hardly have to actually apply operators to individuals,
as operators are used within other classes, and are applied systematically
to whole sets of individuals (e.g. that have already been selected, in
standard generational evolutionary algorithms).
Hence the way to use such operators will more likely ressemble this
if you are using for instance an SGA. See also the different ways that
are described below, encapsulating the operators into combined operators
objects.
Writing a mutation
operator:
There are only two things to modify in the template
class definitions provided in the Templates directory (apart from the
name of the class you are creating!)
-
The constructor, where you pass to the object
any useful parameter (see the private data at end of class definition).
-
The operator() method, which performs the
actual crossover.
-
The return value, that should be true
as soon as the genotype has actually been modified. Otherwise, the
lazy
fitness evaluation procedure in EO might not know it should compute
the fitness again and will keep the old value.
Combining
simple operators: proportional combinations
The best thing to do is to go to the Lesson2
of the tutorial, where everything is explained. You will find out how you
can use
several mutations (respectiveley quadratic crossovers) as a single
operator: every time the operator is called, one of the available operators
is chosen by some roulette wheel selection using realtive weights.
General
Operators
General operators in EO are variation operators that are neither simple
mutations nor simple crossovers. They can involve any number of parents,
and create any number of offspring. Moreover, they can make use of different
ways to get the parents they will involve, e.g. they can use a different
selector for each of the parents they need to select.
The corresponding EO class is called eoGenOp.
and it is as usual templatized by the type of individual it can handle
(see documentation for eoGenOp
:-)
Interface:
All the work a general operator is done within the apply()
method. WHy not in the usual operator() method? Because some memory management
are needed, that are performed in the base class itself - which then calls
the virtual apply() method.
The interface for a eoGenOp thus is
not deducible from its inheritance diagram, and actually is
void apply(eoPopulator<EOT>&
_plop)
As you can see,the interface for eoGenOp
is based on that of another class, called eoPopulator.
An
eoPopulator
is a population, but also behaves like
an iterator over a population (hence
the name, Population-Iterator).
However, please note that you should probably never use an eoGenOp alone,
but rather through objects of type eoOpContainer.
This results in the following general interface for an eoGenOp:
It receives as argument an eoPopulator,
gets the individuals it needs using the operator*,
and must handle the positinning of the using the operator++
method.
bool apply()(eoPopulator&
_pop)
{
EOT& parent1 = *_pop;
//
select the first parent
++_plop;
// advance once for each selected parents
...
EOT& parentN = *_pop;
//
select the last parent
// don't advance after the last one: _plop always
// points to the last that has already been treated
// do whatever the operator is supposed to
do
}
What happens next? Well, it all
depends on how many parents and how many offspring your general op needs:
-
If the number of generated offspring is equal
to the number of parents, the operator simply needs to modify them (they
are passed by reference, no useless copy takes place).
-
If the operator produces more offspring than there
were parents, it needs to insert them into the list using the insert
method of the class eoPopulator as
in the following:
void apply()(eoPopulator&
_pop)
{
// get the necessary number
of parents (see above)
...
// Now create any supplementary offspring
EOT ofs1 = create_individual(...);
...
EOT ofsK = create_individual(...);
// advance and inserts offspring in
_pop after parentN
++_pop;
_pop.insert(ofs1);
...
// invalidate the parents that
have been modified
parent1.invalidate();
...
parentN.invalidate();
} // over
Of course the size of the resulting population will grow - and you should
have a replacement procedure that takes care of that.
-
The case where more parents are needed than offspring
will be created is a little more delicate: think about eoBinOp,
and try to imagine the reasons why no crossover of that class are used
in the first lessons of the tutorial, within the SGA framework.
There are two possibilities:
-
If you think "generational", the first idea is to get the parents from
outside the curent list, so the total number of (intermediate) offspring
is always equal to the initial population size. By chance, the eoPopulatorhas
a handle on the initial population that was used to start the process,
and you can access it from inside the GenOp method. For instance
void apply()(eoPopulator&
_pop)
{
// get as many parents as you
will have offspring (see above)
...
// get extra parents - use
private selector
const EOT& parentN+1 = select(_pop.source());
...
const EOT& parentM = select(_pop.source());
// do whatever needs to be done
...
// and of course invalidate fitnesses
of remaining modified parents
parent1.invalidate();
...
parentN.invalidate();
}
where select is any selector you like. Note the
const: you are not allowed to modify an element of the original
population (but you could of course have copied it!). As usual, the select
selector was passed to the operator at construct time. This typically allows
one to use a different selector for one parent and the others, as demonstrated
here.
-
If you don't care about the size of the offspring population (that is,
if that size os controlled elsewhere, e.g. in some external loop), you
can use the inbedded select method of the class eoPopulator.
For instance
void apply()(eoPopulator&
_pop)
{
// get as many parents as you
will have offspring (see above)
...
// get extra parents - use
populator selector
const EOT& parentN+1 = _pop.select();
...
const EOT& parentM = _pop.select();
// do whatever needs to be done
...
// and of course invalidate fitnesses
of remaining modified parents
parent1.invalidate();
...
parentN.invalidate();
}
Warning: if you use operators that
have different number of parents than offspring, you are deviating from
the simple generational approach. Be careful to have the proper replacement
procedure to take care of the population size: in most instances of algorithms
that come within EO, this is enforced (an exception is thrown if population
size varies from one genertaion to the other) but this might not be true
for all forthcoming EO algorithms.
Using general operators:
Directly applying general operators to given individuals is impossible
in EO, due to its interface. You need the help
of an individual dispenser of class eoPopulator.
But anyway general operators were thought to be used putely in eoOpContainer,
as described below.
Writing a general
operator:
There are many things to do to write a general operator - but the Templates
directory contains some sample tempaltes files to help you. It all depends
on whether you want more or less offspring than parents, and whetehr you
want the same selector for every parent or more specialized selectors.
-
It you want more (or as many) offspring than
parents, you should use the moreOffspringGenOp.tmpl
template - if you want to use the same selector for all parents, the one
embedded in the argument eoPopulator.
Otherwise, you'll have to write your own operator based on an external
selector, as described in lessOffspringExternalSelectorGenOp.tmpl.
-
If you decide to have more parents than offspring, you can decide either
to get the extra parents using the eoPopulator
own selector (see lessOffspringSameSelectorGenOp.tmpl,
or to use an external selector (passed at construct-time) as described
in lessOffspringExternalSelectorGenOp.tmpl.
-
Now you can modify the constructor, where
you pass to the object any useful parameter (see private data at end of
class definition). In case you need an external selector, you have to choose
it (or write it!) - it should be an eoSelectOne
object.
-
Finally, write the core of the operator in method apply().
Remember you must use the argument eoPopulator
to
access the members of the population in turn (method
operator*),
you may use the initial population (method source()),
as well as the insert methods.
Warning: in general operators,
you must not forget to invalidate the
fitness of any individual that has actually been modified. this implicitely
implies that general operators can only be applied to EO object (i.e. objects
with a fitness), and not to any type of structure.
It you don't invalidate the individual, the lazy
fitness evaluation procedure in EO will not know it should compute
the fitness again and will keep the old obsolete value.
The
populators:
As has been said above, an
eoPopulator
mainly behaves like an iterator over
a population (hence the name, Population-Iterator).
The basic
interface of an eoPopulator
(see also the documentation,
of course) is the following:
-
Individuals are accessed through the operator*;
-
Basic iterator operations are available, like (pre)incrementation through
operator++,
position management through seekp
(returns the current position) and tellp
(go to a given position);
-
Individuals can also be inserted at
current position using the corresponding methods;
-
last but not least, as the individuals are returned by reference, it is
mandatory to ensure that they will not be moved around later: the memory
management routine reserve
is called whenever there is a chance to add some individuals in the population
- i.e. in the eoGenOp base class operator() method.
Moreover, a public method termed select,
is used inside the object to get new parents for the following operator*,
and its implementation distinguishes two types of eoPopulator:
-
The eoSeqPopulator gets new parents
from its source (the initial population). When the source is exhausted,
an exception if thrown. The idea of such pooulator is to start from a population
of already selected individuals.
The programmer should hence be very careful that the number of available
parents matches the requirements of the operators when using an eoSeqPopulator
object.
-
The eoSelectivePopulator , on the opposite,
always gets new parents using its private eoSelectOne
object (passed at construct time). Hence it can handle any number of parents
at will. The idea of such populator is to handle the whole breeding
process, i.e. selection and variation operators.
An immediate consequence is that if you are not sure of the number of
parents you will need in some operators (e.g. because of some stochastic
proportional selection ebtween operators that don't need the same number
of parents, then you must use an eoSelectivePopulator
to apply the variation operators to the population, and thus get exactly
the number of offspring you want.
Example: An eoSelectivePopulator
is the main ingredient of the eoGeneralBreederoperator()
method - a class that creates a population of offspring from the parents
applying an eoGenOp (usually an eoOpContainer) to all selected parents
in turn.
General
Operator Containers:
General operators in EO are meant to be used withing eoOpContainer
objects, that allow to combine them in a hierarchical and flexible way.
There are two ways to do that: the proportional
combination, similar to what has been described for simple operators
above,
and the sequential combination, which
amounts to apply all operators in turn to a bunch of individuals, each
operator being applied with a specific probability.
Proportional combinations
When called upon a population (through an eoPopulator
object), an eoProportionalOpContainer
enters the following loop:
while there are individuals left in the list
-
choose one of the included operators according to their relative rates
(by some roulette wheel random choice)
-
applies the chosen operator. The parents are dispensed to the operator
from the list on demand.
-
What happens next exactly depends on the type of operator, but basically,
some of the parents get modified, some might get removed from the list
and some new individual might get inserted on the list.
-
updates the list pointer (if needed) to the individual following the ones
that just have been modified/inserted/deleted.
Sequential combinations
When it is called upon a list of pending candidates, an
eoSequentialOpContainer
enters the following loop:
mark the current position
for all operators it contains,
-
go to marked position
-
until current end of population
is reached do
-
flip a coin according to the operator rate.
-
If true, apply the operator to the parents. The current parents can be
modified, or some can be deleted from the list, or some offspring can be
inserted in the list.
-
If false, move the pointer over the required number of parents (i.e. don't
modify thoses parents)
-
Next pending parent
-
Next operator
Warning: the way rate
will be used is highly dependent on the type of eoOpContainer
your are creating there:
-
The rates for eoProportionalOpContainer
will be used in a roulette wheel choice among all operators. They can take
any value, the only important thing is their relative
values.
-
The "rates" for eoSequentialOpContainer actually
are probabilities, i.e. they will be
used in a coin-flipping to determine whether that particuler operator will
be applied to the next candidates at hand. They should be in
[0,1] (no error will happen if they are not, but the operator
will be applied systematically - this is equivalent of a rate equal to
1).
Remark:The eoSGATransform presented in Lesson2
can be viewed as a particular type of eoSequentialOpContainer.
It was not coded that way in order to provide a gradual introduction to
all concepts.
Exercise: write the code to perform an
eoSGA using the eoOpContainer constructs.
Adding operators to a container:
The way to add an operator to an eoOpContainer
is the method
add. It is similar
to all other add methods in
other Combined things in eo (as the simple eoProportionalCombinedXXXop
described above, but also the eoCombinedContinue class or the eoCheckPoint
class).
The syntax is straightforward, and it works with any of the operator
classes eoXXXOp, where XXX stands for
Mon,
Bin, Quad or
Gen:
someOperatorType<Indi> myOperator;
eoYYYOpContainer<Indi> myOpContainer;
myOpContainer.add(myOperator, rate); //
rate: double whose meaning depends on YYY
where YYY can be one of Proportional and Sequential. Note that before
being added to the container, all simple operators are wrapped into the
corresponding eoGenOp (see e.g. how an eoMonOpis
wrapped into an eoMonGenOp- or
how any operator
is handled by calling the appropriate wrapper). In particular, the
wrapper ensures that individuals who have been
modified are invalidated.
Containers,
Selectors and Populators
The way the eoOpContainer are applied
on a population using an eoPopulator
object. But, whereas the behavior of eoProportionalOpContainer
does not depend on the type of eoPopulator,(one
operator is chosen by roulette_wheel, and applied once before control is
given back to the caller), the main loop in method operator()
of
class eoSequentialOpContainer
iterates while (!_pop.exhausted())
which is interpreted differently depending on the type
of eoPopulator:
-
if the argument is an eoSelectivePopulator,
the default position of the eoPopulator, considered as a population iterator,
is at end of population. Individuals are added upon demand of an operator,
and in most cases all operators are applied once. This also depends, however,
on the arities of all operators:
-
Consider an eoSequentialOpContainer
containing an eoQuadOp and an eoMonOp. The eoQuadOp first asks for two
parents and modifies them. The eoMonOp is then called starting from the
forst of thoses two modified individuals, and is hence applied twice, once
on each parent.
-
But consider now an eoSequentialOpContainer
containing an eoGenOp that takes one
parent and generates three offspring, followed by an eoQuadOp.
The eoGenOp will call the selector
to get the parent its need and will modify it and put 2 additional offspring
at end of the population. The eoQuadOp
will then be called on the first of the three outputs of the eoGenOp,
and hence will act upon the frist two of them. But at that point, the populator
iterator will point to the third of the individuals resulting from the
eoGenOp,
and the test _pop.exhausted()
will return false, so the eoQuadOp
will again be called. The second parent it needs will be given by a new
call to the embedded eoSelectOne of
the and everything will go on smoothly, except that a total of 4
offspring will have been generated by application of this particular eoSequentialOpContainer.
-
if the argument is an eoSeqPopulator,
the position of the iterator starts from the beginning of an existing population
(the source populations), and hence when an an eoSequentialOpContainer
is called, it goes through the whole remaining of the population (the test
_pop.exhausted()
only returns true at end of the source population).
-
From the above it is easy to see that passing an eoSeqPopulator
to an eoProportionalOpContainer that
contains an eoSequentialOpContainer,
though not technically forbiddden, will most produce something totally
unpredictable, and hence should probably not be used without great care.
Advanced
general operators:
It is sometimes useful to be able to use a selector from inside an operator
(a typical example is when you want to implement sexual
preferences, i.e. choose a mate for a first parent according
to some characteritics of that first parent).
This is made possible in EO because the general operators have a handle
on the initial population through the method source()
of the argument eoPopulator they work on. Their apply()
method shoudl look like
void apply()(eoPopulator&
_pop)
{
EOT & eo1 = *_pop; // get
(select if necessary) the first guy
EOT & maBlonde = findBlonde(_pop.source());
//
select mate
// do whatever the operator is supposed
to do
...
// if you want to put maBlonde into
the offspring, you must
++_pop;
// advance
_pop.insert(maBlonde);
// and insert it
}
Where does that findBlonde
selector comes from? As usual, you have to attach it to the operator,
in its constructor for instance, which should give something like:
sexualSelectorType<Indi> findBlonde;
sexualOperatorType<Indi> yourBrainAndMyBeauty(findBlonde);
Local: Introduction
- Crossover - Mutation
- Combinations - General
Operators - Populators - General
combinations- Advanced operators
General: Algorithm-Based
- Component-Based - Programming
hints -EO
documentation
Marc Schoenauer
Last
modified: Sat. Feb. 17 2001