More important, the eoRealVectorBounds, vectorized version (a vector<eoRealBounds *>
has also become an eoPersistent object and now derives from an eoRealBaseVectorBounds
class.
A useful consequence (and actual motivatino) was to be able to have soem
eoValueParam<eoRealVectorBounds> with all possibilities for input
(see doc for Lesson4 in the tutorial for the syntax).
that makes full use of libes.a.
The user guide is in Lesson4 of the tutorial - programmer's guide
will come later.
Plus many small changes here and there
src/es/eoEsGlobalXover.h and src/es/eoEsLocalXover.h for crossover
src/es/make_XXX_es.h for user-input
test/t-eoEsAll.cpp to test
However, an old bug appeared: className was not const in eoGenOp (and derived classes)
so I had to change that throughtout the hierarchy
Changed the signature of eoMon, eoBin and eoQuadOp to return a bool,
without invalidating fitness. Added a set of invalidators to take over
that job (see for instance eoSGA and eoSGATransform how this can transparantly used)
Derived eoState from eoFunctorStore (for convenience, from a design perspective this may sound wrong)
Added a wrap_op function that does the wrapping for you (see eoOpContainer how this made this functor
exceedingly less hairy). Checked all the tests removed the eoGeneric*Op family (not needed anymore)
and of course changed all the operators to reflect the change (and found a few that didn't
invalidate the fitness, thus really pointing out the advantage of the current approach)
I also changed
- the eoQuadratic into eoQuad (as dicussed with Maarten)
- the eoBin into eoBit, with more appropriate names for the "binary"
operators (that can be unary!) as no one protested when I posted on
eodev list
- added the eoNormMutation, simple normal mutation for simple real variables
Modified Files:
src/eo src/es/eoRealOp.h tutorial/Lesson2/FirstRealEA.cpp
tutorial/Lesson3/SecondBitEA.cpp