move edo stuff, that was in the wriong place after the merge, in the edo directory

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Johann Dreo 2011-01-27 11:58:21 +01:00
commit cbb1771dd6
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/*
The Evolving Distribution Objects framework (EDO) is a template-based,
ANSI-C++ evolutionary computation library which helps you to write your
own estimation of distribution algorithms.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Copyright (C) 2010 Thales group
*/
/*
Authors:
Johann Dréo <johann.dreo@thalesgroup.com>
Caner Candan <caner.candan@thalesgroup.com>
*/
#ifndef _doContinue_h
#define _doContinue_h
#include <eoFunctor.h>
#include <eoPersistent.h>
//! edoContinue< EOT > classe fitted to Distribution Object library
template < typename D >
class edoContinue : public eoUF< const D&, bool >, public eoPersistent
{
public:
virtual std::string className(void) const { return "edoContinue"; }
void readFrom(std::istream&)
{
/* It should be implemented by subclasses ! */
}
void printOn(std::ostream&) const
{
/* It should be implemented by subclasses ! */
}
};
template < typename D >
class edoDummyContinue : public edoContinue< D >
{
bool operator()(const D&){ return true; }
virtual std::string className() const { return "edoDummyContinue"; }
};
#endif // !_edoContinue_h