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-
-
-
-
-
- Tutorial EO
-
-
-Algorithm-Based - Component-Based
-- Programming hints - EO
-documentation
-
-
-
-EO Tutorial
-
-Welcome to EO - the Evolving Objects library.
-
-The short term idea of this tutorial is to help you build
-your own Evolutionary Algorithms using EO - while the long term
-idea is that you will be able to contribute to EO, and ultimately write
-our
-EAs :-)
-
-
-
About this tutorial
-This tutorial can be used in 2 different ways: algorithm-based and component-based.
-
--
-Algorithm-Based means you start from a very
-simple, ready-to-run algorithm, and gradually modify it, making
-it both more powerful and more complex.
-
--
-Component-Based means you start by examining
-the
-components of an EA one by one, down to
-the level of complexity you feel comfortable with, and then build the whole
-algorithm using those components you need (or the one you are mastering).
-Such approach might be viewed as going through a simplified user guide,
-too.
-
-However, it is strongly recommended
-that you take some time on the first lesson of the Algorithm-Based approach
-to get familiar with the basic concepts that are used throughout EO. Anyway,
-as of today, December 19, the Component-Based is only very sparsely written
-:-)
-
-
Links and Related
-documents
-
--
-There are of course a few (very few) programming
-hints that you should know.
-
--
-THe EO documentation - automatically
-generated from the comments in the code - is very helpful to get an idea
-of the inheritance diagrams of EO classes,
-and to quickly reach some specific part of the code.
-
-
The top page of each class documentation is for instance the inheritance
-diagram of the class, and you'll learn a lot by simply looking at it.
--
-And, last but not least, we assume you know approximately that an Evolutionary
-Algorithm looks like this, but otherwise you can try this very
-brief introduction (not written yet, Jan. 2001, sorry).
-
-
-
-
Colors and navigation:
-You will see this diagram in quite many places, as for instance at the
-top of all examples - usually it will be clickable and will help you navigate
-among the different parts of an EO program. See the brief
-introduction to Evolutionary Computation for a detailed explanation.
-
-
-
-But in the text itself, colors are important,
-as they will be used throughout this tutorial to clearly mark which part
-of the algorithm we are discussing. So please keep in mind that, whereas
-orange
-is for emphasis,
-
--
-Yellowish is for representation,
-i.e. the choice of the genotype
-
--
-Magenta is for the stochastic
-operators that are representation-dependent,
-i.e. initialisation and variation operators
-(crossover, mutation
-and the like).
-
--
-Green is for the implementation of Darwinism,
-i.e. the way the individuals are selected
-for reproduction and survive.
-
--
-Red is for evaluation, i.e. the computation
-of the fitness of all individuals
-
--
-Blue is for interactions of the user and the
-program, as for instance choice of stopping criterion,
-on-line display of nice statistics or initial
-choice
-of all program parameters.
-
--
-Brown is for everything that is NOT part of
-any of the above, i.e. random number generator, or basic C++/STL syntax
-.
-
--
-Note that pink will be used to describe the
-syntax of compile orders (i.e. at the operating system level, see e.g.
-below).
-
--
-Last, but not least, all
-links into EO documentation will use the Helvetica typeface, like this
-line you are now reading.
-
-
-
This tutorial is
-not
-
--
-A course on Evolutionary Computation. You can find such things on the Internet,
-maybe you can start here.
-
--
-An interface that would allow you to build your Evolutionary Programs by
-a few clicks; such a thing does exist, is called EASEA,
-and is complementary to this tutorial as it helps the user to build some
-simple EO programs from simple description. But there are things that EASEA
-cannot do, and you will have to do it yourself and will need to increase
-your knowledge about EO for that - hence this tutorial.
-
--
-A coffee machine - though you might want to spend some time here when you're
-tired of everything else, to improve your knowledge of EO slowly and gradually
-rather than when you have something urgent to code :-)
-
-
-
Before
-you start
-You should of course have downloaded and installed the whole EO
-library (how did you get this file if not???).
-
So we'll assume that you are now in the Tutorial directory, and that
-your prompt looks something like
-
(myname@myhost) EOdir/Tutorial %
-
so you should now type in
-
make lesson1
-
and see something like
-
(myname@myhost)
-EOdir/Tutorial % make lesson1
-
c++ -DPACKAGE=\"eo\" -DVERSION=\"0.9.1\"
--I. -I../../src -Wall -g -c FirstBitGA.cpp
-
c++ -Wall -g -o FirstBitGA FirstBitGA.o
-../../src/libeo.a ../../src/utils/libeoutils.a
-
c++ -DPACKAGE=\"eo\" -DVERSION=\"0.9.1\"
--I. -I../../src -Wall -g -c FirstRealGA.cpp
-
c++ -Wall -g -o FirstRealGA FirstRealGA.o
-../../src/libeo.a ../../src/utils/libeoutils.a
-
and two now executable files should have appeared in the subdirectory
-Lesson1, namely FirstBitGA
-and FirstRealGA (see First
-lesson to know more about these two ready-to-run programs). If this
-doesn't work, please go back to the main EO directory and run the installation
-program.
-
You should also test that you can access the EO documentation in the
-menu line below: you might not need to go there immediately, but just in
-case you make rapid progress ... This menu bar should be on all pages of
-this tutorial, allowing you to navigate easily.
-
Last, but not least: EO is improving only from the good will of
-contributors. This is also true for this tutorial: If you find anything
-that you think could be improved, you are welcome to e-mail
-me.
-
-Enjoy!
-
Algorithm-Based
-- Component-Based - Programming
-hints - EO
-documentation
-
-
-
-Marc Schoenauer
-
-
Last
-modified: Fri Nov 28 2000
-
-
diff --git a/eo/tutorial/index.html b/eo/tutorial/index.html
new file mode 100644
index 00000000..81b87972
--- /dev/null
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@@ -0,0 +1,26 @@
+
+
+
+
+
+ Tutorial EO
+
+
+
+
+
+
+EO Tutorial
+Welcome to EO - the Evolving Objects library.
+But you are not in the right place!
+
You should better try to go to the html directory, for instance by
+clicking here.
+
+
+
+Marc Schoenauer
+
+
Last
+modified: Fri Nov 28 CET 2000
+
+