Used spell-checker!!!

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evomarc 2000-12-01 17:56:52 +00:00
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6 changed files with 50 additions and 50 deletions

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@ -86,13 +86,13 @@ below, or go directly to the <a href="#exercise1">exercises</a>.
<b><font color="#993300">General includes:</font></b><font color="#000000">Like <b><font color="#993300">General includes:</font></b><font color="#000000">Like
all C-like code, the file starts with include directives (<a href="FirstBitGA.html#start">Bit</a> all C-like code, the file starts with include directives (<a href="FirstBitGA.html#start">Bit</a>
- <a href="FirstRealGA.html#start">Real</a>). Apart from standard includes, - <a href="FirstRealGA.html#start">Real</a>). Apart from standard includes,
the spedific file to include is </font><b><font color="#FF6600">eo</font></b><font color="#000000">: the specific file to include is </font><b><font color="#FF6600">eo</font></b><font color="#000000">:
this is a file that contains the list of the most important EO files.</font></li> this is a file that contains the list of the most important EO files.</font></li>
<br>&nbsp; <br>&nbsp;
<li> <li>
<b><font color="#999900">Representation</font></b><font color="#000000">: <b><font color="#999900">Representation</font></b><font color="#000000">:
you then have to delclare the type of individuals you will be handling. you then have to declare the type of individuals you will be handling.
All evolution-related objects you will need are templatized w.r.t. the All evolution-related objects you will need are templatized w.r.t. the
type of individuals.</font></li> type of individuals.</font></li>
@ -245,7 +245,7 @@ is the standard <font color="#CC33CC">arithmetic crossover</font> for real-value
vectors, that chooses a point randomly on the segment between both parents vectors, that chooses a point randomly on the segment between both parents
(also termed <font color="#CC33CC">BLX-0</font>). <b><font face="Arial,Helvetica"><font size=+1><a href="doc/html/class_eouniformmutation.html">eoUniformMutation</a></font></font></b> (also termed <font color="#CC33CC">BLX-0</font>). <b><font face="Arial,Helvetica"><font size=+1><a href="doc/html/class_eouniformmutation.html">eoUniformMutation</a></font></font></b>
is the <font color="#CC33CC">uniform mutation</font> for real-valued vectors is the <font color="#CC33CC">uniform mutation</font> for real-valued vectors
that choses a new value for each variable uniformly on an interval centered that chooses a new value for each variable uniformly on an interval centered
on the parent value. The width of the interval is an <font color="#FF6600">internal on the parent value. The width of the interval is an <font color="#FF6600">internal
parameter</font> of the object, here called <b><tt>EPSILON</tt></b>.</li> parameter</font> of the object, here called <b><tt>EPSILON</tt></b>.</li>

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@ -134,12 +134,12 @@ sum up to 1, all rates are scaled anyway.
<p><b><font color="#FF0000">Note:</font></b> The operators have to be encapsulated <p><b><font color="#FF0000">Note:</font></b> The operators have to be encapsulated
into an <b><tt><font color="#CC33CC">eoTransform</font></tt></b> object into an <b><tt><font color="#CC33CC">eoTransform</font></tt></b> object
(<a href="FirstBitEA.html#transform">Bit</a> - <a href="FirstRealEA.html#transform">Real</a>) (<a href="FirstBitEA.html#transform">Bit</a> - <a href="FirstRealEA.html#transform">Real</a>)
to be passed to the <b><tt><font color="#FF6666">eoEasyEA </font></tt></b>algorihtm. to be passed to the <b><tt><font color="#FF6666">eoEasyEA </font></tt></b>algorithm.
The <b><tt><font color="#CC33CC">eoSGATransform</font></tt></b> is a simple The <b><tt><font color="#CC33CC">eoSGATransform</font></tt></b> is a simple
<b><tt><font color="#CC33CC">eoTransform</font></tt></b> <b><tt><font color="#CC33CC">eoTransform</font></tt></b>
that does exactly the same thing than <b><tt><font color="#FF6666">eoSGA</font></tt></b>: that does exactly the same thing than <b><tt><font color="#FF6666">eoSGA</font></tt></b>:
each pair from the selected parents undergoes the <font color="#CC33CC">crossover each pair from the selected parents undergoes the <font color="#CC33CC">crossover
operator with given probablity</font>, and all individuals (after crossover operator with given probability</font>, and all individuals (after crossover
eventually) undergo <font color="#CC33CC">mutation with given probability</font>. eventually) undergo <font color="#CC33CC">mutation with given probability</font>.
The arguments to the <b><tt><font color="#CC33CC">eoSGATransform</font></tt></b> The arguments to the <b><tt><font color="#CC33CC">eoSGATransform</font></tt></b>
are an <b><tt><font color="#CC33CC">eoQuadOp</font></tt></b> with its probability are an <b><tt><font color="#CC33CC">eoQuadOp</font></tt></b> with its probability
@ -182,7 +182,7 @@ a population (his <b><tt><font color="#660000">operator()</font></tt></b>&nbsp;
returns a population). This was done internally in the&nbsp; <a href="doc/html/class_eosga.html#a0">constructor returns a population). This was done internally in the&nbsp; <a href="doc/html/class_eosga.html#a0">constructor
of eoSGA</a>&nbsp; - see lesson1.</ul> of eoSGA</a>&nbsp; - see lesson1.</ul>
<hr WIDTH="100%"><a NAME="Exercise1"></a><b><font size=+2><font color="#000099">Exercice <hr WIDTH="100%"><a NAME="Exercise1"></a><b><font size=+2><font color="#000099">Exercise
1: </font><font color="#FF0000">minimizing</font></font></b> 1: </font><font color="#FF0000">minimizing</font></font></b>
<br><font color="#000000">Modify the algorithm so that it minimizes the <br><font color="#000000">Modify the algorithm so that it minimizes the
fitness.</font> fitness.</font>
@ -201,16 +201,16 @@ the file <b><tt><a href="real_value.html">real_value.h</a></tt></b> so
that it returns the sum of squares instead of its inverse. And again there that it returns the sum of squares instead of its inverse. And again there
is something else to modify...</font></li> is something else to modify...</font></li>
</ul> </ul>
<a NAME="exercise2"></a><b><font size=+2><font color="#000099">Exercice <a NAME="exercise2"></a><b><font size=+2><font color="#000099">Exercise
2: </font><font color="#FF0000">initialization</font></font></b> 2: </font><font color="#FF0000">initialization</font></font></b>
<br><font color="#000000">Use different initializers: for instance, on <br><font color="#000000">Use different initializers: for instance, on
the real-valued sphere function minimization, try to initialize half of the real-valued sphere function minimization, try to initialize half of
the population in [-2,-1] and the other half in [1,2], with and without the population in [-2,-1] and the other half in [1,2], with and without
the segment and arithmetic crossovers (and for large values of VEC_SIZE, the segment and arithmetic crossovers (and for large values of VEC_SIZE,
the size of the vectors). Amazing, isn't it! Explain that result.</font> the size of the vectors). Amazing, isn't it! Explain that result.</font>
<p><a NAME="Exercise3"></a><b><font size=+2><font color="#000099">Exercice <p><a NAME="Exercise3"></a><b><font size=+2><font color="#000099">Exercise
3:&nbsp; </font><font color="#FF0000">replacement</font></font></b> 3:&nbsp; </font><font color="#FF0000">replacement</font></font></b>
<br><font color="#000000">You can now twidle the number of offspring that <br><font color="#000000">You can now twiddle the number of offspring that
will be generated from the parents. But of course you need to adjust the will be generated from the parents. But of course you need to adjust the
replacement to keep a constant population size.</font> replacement to keep a constant population size.</font>
<ul> <ul>

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@ -28,7 +28,7 @@ file</li>
<li> <li>
<a href="#state">save</a> the population to disk, together with every part <a href="#state">save</a> the population to disk, together with every part
of the algrithm you could think of - so you can decide to <font color="#FF6600">reload</font> of the algorithm you could think of - so you can decide to <font color="#FF6600">reload</font>
everything later to continue the same run, eventually with different parameters.</li> everything later to continue the same run, eventually with different parameters.</li>
<li> <li>
@ -129,11 +129,11 @@ for volunteers to create a Graphical User Interface :-)</font>
<li> <li>
<font color="#000000">The </font><b><tt><font color="#3366FF">eoValueParam</font></tt></b><font color="#000000"> <font color="#000000">The </font><b><tt><font color="#3366FF">eoValueParam</font></tt></b><font color="#000000">
class, </font><font color="#FF6600">templatized by the type of the variable</font><font color="#000000"> class, </font><font color="#FF6600">templatized by the type of the variable</font><font color="#000000">
you want to handle (i.e. i</font><b><tt><font color="#660000">nteger, double, you want to handle (i.e. i</font><b><tt><font color="#660000">integer, double,
yourPrivateClass</font></tt></b><font color="#000000">, ...). In this lesson, yourPrivateClass</font></tt></b><font color="#000000">, ...). In this lesson,
we will not go into details: e.g. we will not tell you that the we will not go into details: e.g. we will not tell you that the
<b><font face="Arial,Helvetica"><font size=+1><a href="doc/html/class_eovalueparam.html">eoValueParam</a></font></font></b> <b><font face="Arial,Helvetica"><font size=+1><a href="doc/html/class_eovalueparam.html">eoValueParam</a></font></font></b>
is actually a templatized sub-class of abstract class eoParam (oups, I is actually a templatized sub-class of abstract class eoParam (oops, I
said it!), nor will we deal with parameters outside their use from an eoParser. said it!), nor will we deal with parameters outside their use from an eoParser.
See the parameter section of the Bottom-up tutorial, or wait until <a href="eoLesson4.html">lesson See the parameter section of the Bottom-up tutorial, or wait until <a href="eoLesson4.html">lesson
4</a>).</font></li> 4</a>).</font></li>
@ -153,7 +153,7 @@ are read, by order of priority</font>
<font color="#000000">from a text file</font></li> <font color="#000000">from a text file</font></li>
<li> <li>
<font color="#000000">from the environement</font></li> <font color="#000000">from the environment</font></li>
<li> <li>
<font color="#000000">from default values</font></li> <font color="#000000">from default values</font></li>
@ -186,7 +186,7 @@ in</li>
But you can now type in But you can now type in
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<b><tt><font color="#FF6666">SecondBitEA --vecSize=100</font></tt></b> <b><tt><font color="#FF6666">SecondBitEA --vecSize=100</font></tt></b>
<br>and see the output of the optimization of OneMax on 100-bit bitstings. <br>and see the output of the optimization of OneMax on 100-bit bitstrings.
<br>&nbsp; <br>&nbsp;
<li> <li>
Take a look at all available parameters by typing in</li> Take a look at all available parameters by typing in</li>
@ -271,7 +271,7 @@ mechanism offers you better ways to do that - and it's so easy ....</font>
<p> <p>
<hr WIDTH="100%"><a NAME="checkpoint"></a><b><font color="#000099"><font size=+2>eoCheckpoint: <hr WIDTH="100%"><a NAME="checkpoint"></a><b><font color="#000099"><font size=+2>eoCheckpoint:
every generation I'd like to ...</font></font></b> every generation I'd like to ...</font></font></b>
<br><font color="#000000">The checkpointing mechanism is a very powerfull <br><font color="#000000">The checkpointing mechanism is a very powerful
construct to perform some </font><b><font color="#FF6600">systematic actions</font></b><font color="#000000"> construct to perform some </font><b><font color="#FF6600">systematic actions</font></b><font color="#000000">
every generation - like </font><font color="#FF6600">saving things</font><font color="#000000"> every generation - like </font><font color="#FF6600">saving things</font><font color="#000000">
(using eoState objects described above), computing </font><font color="#FF6600">statistics</font><font color="#000000"> (using eoState objects described above), computing </font><font color="#FF6600">statistics</font><font color="#000000">
@ -330,14 +330,14 @@ whatever this is).</li>
<li> <li>
<b><tt><font color="#3366FF">eoAverageStat</font></tt></b> and <b><tt><font color="#3366FF">eoSecondMomentStat</font></tt></b> <b><tt><font color="#3366FF">eoAverageStat</font></tt></b> and <b><tt><font color="#3366FF">eoSecondMomentStat</font></tt></b>
respectiveley return the average (type double, assumes that <b><tt><font color="#660000">FitnessType</font></tt></b> respectively return the average (type double, assumes that <b><tt><font color="#660000">FitnessType</font></tt></b>
is castable to a double) and a pair made of the average and the standard is castable to a double) and a pair made of the average and the standard
deviation (type <b><tt><font color="#660000">pair&lt;double></font></tt></b>) deviation (type <b><tt><font color="#660000">pair&lt;double></font></tt></b>)
of the fitnesses in the populations.</li> of the fitnesses in the populations.</li>
<li> <li>
<b><tt><font color="#3366FF">eoDiversityStat</font></tt></b> returns the <b><tt><font color="#3366FF">eoDiversityStat</font></tt></b> returns the
diversity in the population: asssuming that there is a distance function diversity in the population: assuming that there is a distance function
defined among individuals, it returns the average inter-individuals distance. defined among individuals, it returns the average inter-individuals distance.
See also Exercise 2.</li> See also Exercise 2.</li>
</ul> </ul>
@ -346,8 +346,8 @@ within your algorithm, simply <a href="SecondBitEA.html#stat_declare">declare</a
the corresponding eoStat objects, and <a href="SecondBitEA.html#stat_pass">add</a> the corresponding eoStat objects, and <a href="SecondBitEA.html#stat_pass">add</a>
them to the <b><tt><font color="#3366FF">eoCheckpoint</font></tt></b> you them to the <b><tt><font color="#3366FF">eoCheckpoint</font></tt></b> you
use in the algorithm. use in the algorithm.
<p><b><font color="#FF0000">Note</font></b>: actually, there are 2 disctinct <p><b><font color="#FF0000">Note</font></b>: actually, there are 2 distinct
classes that compute and gove access to statistics: <b><tt><font color="#3366FF">eoStat</font></tt></b> classes that compute and give access to statistics: <b><tt><font color="#3366FF">eoStat</font></tt></b>
and <b><tt><font color="#3366FF">eoSortedStat</font></tt></b>. As its name and <b><tt><font color="#3366FF">eoSortedStat</font></tt></b>. As its name
indicate, the latter is used whenever computing the statistics require indicate, the latter is used whenever computing the statistics require
a sorted population: not only this avoids to sort the population many times, a sorted population: not only this avoids to sort the population many times,
@ -368,8 +368,8 @@ are available in th eEO distribution:
<b><tt><font color="#3366FF">eoStdoutMonitor</font></tt></b> displays its <b><tt><font color="#3366FF">eoStdoutMonitor</font></tt></b> displays its
parameters in <font color="#FF6600">text format on the screen</font>. The parameters in <font color="#FF6600">text format on the screen</font>. The
(optional) boolean value in the constructor modifies the output: when true (optional) boolean value in the constructor modifies the output: when true
(the default), vebose output is used, with one line per parameter. When (the default), verbose output is used, with one line per parameter. When
false, parcimonious output displays one line for all parameters.</li> false, parsimonious output displays one line for all parameters.</li>
<li> <li>
<b><tt><font color="#3366FF">eoStdoutMonitor</font></tt></b> writes its <b><tt><font color="#3366FF">eoStdoutMonitor</font></tt></b> writes its
@ -442,7 +442,7 @@ the state to some state-saver - and don't forget to <a href="SecondBitEA.html#st
the statesavers to the current <b><tt><font color="#3366FF">eoCheckpoint</font></tt></b>. the statesavers to the current <b><tt><font color="#3366FF">eoCheckpoint</font></tt></b>.
<br> <br>
<hr WIDTH="100%"> <hr WIDTH="100%">
<br><b><font color="#000099"><font size=+2>Exercice 1:</font></font></b> <br><b><font color="#000099"><font size=+2>Exercise 1:</font></font></b>
<ul> <ul>
<li> <li>
<font color="#000000">The code of </font><b><tt><font color="#660000"><font size=+1>SecondBitEA</font></font></tt></b><font color="#000000"> <font color="#000000">The code of </font><b><tt><font color="#660000"><font size=+1>SecondBitEA</font></font></tt></b><font color="#000000">
@ -466,18 +466,18 @@ otherwise the standard deviations won't make any sense here.</font></li>
<br><b><tt><font color="#660000"><font size=+1>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br><b><tt><font color="#660000"><font size=+1>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
exercise1 --vecSize=1000 --maxGen=1000</font></font></tt></b> exercise1 --vecSize=1000 --maxGen=1000</font></font></tt></b>
<br><font color="#000000">to get a chance to see something hapenning before <br><font color="#000000">to get a chance to see something happening before
the program ends!</font></ul> the program ends!</font></ul>
<hr WIDTH="100%"><b><font color="#000099"><font size=+2>Exercice 2:</font></font></b> <hr WIDTH="100%"><b><font color="#000099"><font size=+2>Exercise 2:</font></font></b>
<br><font color="#000000">Write the </font><b><tt><font color="#3366FF">eoDiversityStat</font></tt></b><font color="#000000"> <br><font color="#000000">Write the </font><b><tt><font color="#3366FF">eoDiversityStat</font></tt></b><font color="#000000">
stat computation and test it. Thanks to send us the code!</font> stat computation and test it. Thanks to send us the code!</font>
<br> <br>
<hr WIDTH="100%"> <hr WIDTH="100%">
<br><b><font color="#000099"><font size=+2>Exercice 3:</font></font></b> <br><b><font color="#000099"><font size=+2>Exercise 3:</font></font></b>
<br><font color="#000000">Write the code for an </font><b><tt><font color="#3366FF"><font size=+1>eoGnuplot1DwithErrorbarsMonitor</font></font></tt></b><font color="#000000"> <br><font color="#000000">Write the code for an </font><b><tt><font color="#3366FF"><font size=+1>eoGnuplot1DwithErrorbarsMonitor</font></font></tt></b><font color="#000000">
that would take into account the standard deviations and display them as that would take into account the standard deviations and display them as
errorbars.</font> error-bars.</font>
<br><font color="#000000">Again, send us the code afterwards, thanks :-)</font> <br><font color="#000000">Again, send us the code afterwards, thanks :-)</font>
<br> <br>
<hr WIDTH="100%"> <hr WIDTH="100%">

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@ -57,7 +57,7 @@ are that
functors are functions with private data</li> functors are functions with private data</li>
<li> <li>
you can have different funtors objects of the same class, i.e. you can you can have different functors objects of the same class, i.e. you can
use the same functionality with different parameters</li> use the same functionality with different parameters</li>
<li> <li>
@ -165,15 +165,15 @@ function.
<p><b><font color="#000099">Drawbacks</font></b> <p><b><font color="#000099">Drawbacks</font></b>
<br>The main drawback I see in using STL is that it makes it almost <br>The main drawback I see in using STL is that it makes it almost
<b><font color="#FF6600">impossible <b><font color="#FF6600">impossible
to use a debugger </font></b>normally: whereas acess to data is made simple to use a debugger </font></b>normally: whereas access to data is made simple
to the progammer, data structures are actually so complex, and debuggers to the programmer, data structures are actually so complex, and debuggers
so willing to display everything that you get lines of template instanciation so willing to display everything that you get lines of template instantiation
when asking your debugger what is inside some container! For instance I when asking your debugger what is inside some container! For instance I
could never visualize some could never visualize some
<tt><font color="#FF6600"><font size=+1>v[i]</font></font></tt> <tt><font color="#FF6600"><font size=+1>v[i]</font></font></tt>
with <tt><font color="#FF6600"><font size=+1>gbd</font></font></tt>, v with <tt><font color="#FF6600"><font size=+1>gbd</font></font></tt>, v
being an STL vector! being an STL vector!
<br>But there nonehteless are so many advantages !!! <br>But there nonetheless are so many advantages !!!
<p> <p>
<hr WIDTH="100%"> <hr WIDTH="100%">
<br><a NAME="random"></a><b><font color="#000099"><font size=+1>Random <br><a NAME="random"></a><b><font color="#000099"><font size=+1>Random
@ -183,7 +183,7 @@ numbers are simulated in computers by using <font color="#FF6600">pseudo-random<
number generators (RNGs for short), i.e. functions that return series of number generators (RNGs for short), i.e. functions that return series of
numbers who look random (w.r.t. some statistical criteria). numbers who look random (w.r.t. some statistical criteria).
<p>To make sure the random number generator is as good as possible, and <p>To make sure the random number generator is as good as possible, and
to ensure reproducibility of the results across diffrerent platforms, EO to ensure reproducibility of the results across different platforms, EO
has its own RNG, the ``<font color="#FF6600">Mersenne Twister</font>'' has its own RNG, the ``<font color="#FF6600">Mersenne Twister</font>''
random number generator MT19937 (thanks to <font color="#FF0000">Takuji random number generator MT19937 (thanks to <font color="#FF0000">Takuji
Nishimura</font>, see <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html">eoRNG.h</a></font></font> Nishimura</font>, see <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html">eoRNG.h</a></font></font>
@ -205,12 +205,12 @@ use the RNG seeding procedure, see e.g. in <a href="FirstBitGA.html#random">Less
<li> <li>
to simulate "true" random runs, you can just seed the RNG with a machine-clock to simulate "true" random runs, you can just seed the RNG with a machine-clock
realted number, e.g. calling time(0), as done for isntance in <a href="SecondBitEA.html#random">Lesson3</a> related number, e.g. calling time(0), as done for instance in <a href="SecondBitEA.html#random">Lesson3</a>
(and after).</li> (and after).</li>
</ul> </ul>
As RNGs only produce (by definition) numbers that are uniformly distributed As RNGs only produce (by definition) numbers that are uniformly distributed
integers between 0 and some maximal number, EO provides you with random integers between 0 and some maximal number, EO provides you with random
numbers follwing <b><font color="#FF6600">different probability distribution</font></b> numbers following <b><font color="#FF6600">different probability distribution</font></b>
(e.g. floating point following <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html#a8">normal (e.g. floating point following <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html#a8">normal
distribution</a></font></font>). distribution</a></font></font>).
<p>EO also provides <a href="../../doc/html/rnd_generators.h-source.html">random_generators</a> <p>EO also provides <a href="../../doc/html/rnd_generators.h-source.html">random_generators</a>
@ -225,14 +225,14 @@ and naming style</font></font></b>
EO: EO:
<ul> <ul>
<li> <li>
The name of local varoiables shoudl start with a lower case letter</li> The name of local variables should start with a lower case letter</li>
<li> <li>
The name of the parameters to a function shoudl start with an underscore The name of the parameters to a function should start with an underscore
(_)</li> (_)</li>
<br>The initialization parameters of constructors, for instance,&nbsp; <br>The initialization parameters of constructors, for instance,&nbsp;
shoudl be named from the names of the variables they are used to initialize. should be named from the names of the variables they are used to initialize.
<li> <li>
The names of classes should start with eo + an Uppercase letter</li> The names of classes should start with eo + an Uppercase letter</li>

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@ -48,7 +48,7 @@ populations,
...).</li> ...).</li>
<p><br>Current version (Nov. 29, 2000) stops here, but here are the plans <p><br>Current version (Nov. 29, 2000) stops here, but here are the plans
(sujected to many changes, of course!) (subjected to many changes, of course!)
<br>&nbsp; <br>&nbsp;
<li> <li>
Lesson 4 - More about checkpointing: write your first <font color="#FF6600">adaptive Lesson 4 - More about checkpointing: write your first <font color="#FF6600">adaptive
@ -69,7 +69,7 @@ Lesson 7 - ...</li>
</ul> </ul>
Of course, in each lesson, you have links to the Bottom-Up page of the Of course, in each lesson, you have links to the Bottom-Up page of the
corresponding component of an EA you are modifying. corresponding component of an EA you are modifying.
<br>( ... Well, to tell you the truth, as of today, november 28, this is <br>( ... Well, to tell you the truth, as of today, November 28, this is
not true :-) not true :-)
<br> <br>
<hr WIDTH="100%"> <hr WIDTH="100%">

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@ -25,7 +25,7 @@ EAs :-)
This tutorial can be used in 2 different ways: top-down and bottom-up. This tutorial can be used in 2 different ways: top-down and bottom-up.
<ul> <ul>
<li> <li>
<a href="eoTopdown.html">Top-down</a> means you start from a <font color="#FF6600">very <a href="eoTopDown.html">Top-down</a> means you start from a <font color="#FF6600">very
simple, ready-to-run algorithm,</font> and gradually modify it, making simple, ready-to-run algorithm,</font> and gradually modify it, making
it both more powerful and more complex.</li> it both more powerful and more complex.</li>
@ -63,7 +63,7 @@ brief introduction</a>).</li>
<p><br><b><font color="#000099"><font size=+2>Colors and navigation:</font></font></b> <p><br><b><font color="#000099"><font size=+2>Colors and navigation:</font></font></b>
<p>You will see this diagram in quite many places, as for instance at the <p>You will see this diagram in quite many places, as for instance at the
top of all examples - usually it will be clicable and will help you navigate top of all examples - usually it will be clickable and will help you navigate
among the different parts of an EO program. See the <a href="eoIntroEA.html">brief among the different parts of an EO program. See the <a href="eoIntroEA.html">brief
introduction to Evolutionary Computation</a> for a detailed explanation. introduction to Evolutionary Computation</a> for a detailed explanation.
<center> <center>
@ -108,8 +108,8 @@ any of the above, i.e. random number generator, or basic C++/STL syntax
.</li> .</li>
<li> <li>
Note that <font color="#FF6666">pink</font> will be used to desctibe the Note that <font color="#FF6666">pink</font> will be used to describe the
syntax of compile orders (i.e. at the oepratoring system level, see e.g. syntax of compile orders (i.e. at the operating system level, see e.g.
<a href="#install">below</a>).</li> <a href="#install">below</a>).</li>
<li> <li>
@ -120,10 +120,10 @@ will use the Helvetica typeface, like this line you are now reading.</font></li>
<ul> <ul>
<li> <li>
an interface that would allow you to build your Evolutionary Programs by an interface that would allow you to build your Evolutionary Programs by
a few clics; such a thing does exist, is called <a href="http://www-rocq.inria.fr/EASEA/">EASEA</a>, a few clicks; such a thing does exist, is called <a href="http://www-rocq.inria.fr/EASEA/">EASEA</a>,
and is complementary to this tutorial as it helps the user to build some and is complementary to this tutorial as it helps the user to build some
simple EO programs from simple description. But there are things that EASEA simple EO programs from simple description. But there are things that EASEA
cannot do, and you will have to do it yourself and will need to imcrease cannot do, and you will have to do it yourself and will need to increase
your knowledge about EO for that.</li> your knowledge about EO for that.</li>
</ul> </ul>
<a NAME="install"></a> <a NAME="install"></a>