Used spell-checker!!!

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evomarc 2000-12-01 17:56:52 +00:00
commit c1dd2dd127
6 changed files with 50 additions and 50 deletions

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@ -57,7 +57,7 @@ are that
functors are functions with private data</li>
<li>
you can have different funtors objects of the same class, i.e. you can
you can have different functors objects of the same class, i.e. you can
use the same functionality with different parameters</li>
<li>
@ -165,15 +165,15 @@ function.
<p><b><font color="#000099">Drawbacks</font></b>
<br>The main drawback I see in using STL is that it makes it almost
<b><font color="#FF6600">impossible
to use a debugger </font></b>normally: whereas acess to data is made simple
to the progammer, data structures are actually so complex, and debuggers
so willing to display everything that you get lines of template instanciation
to use a debugger </font></b>normally: whereas access to data is made simple
to the programmer, data structures are actually so complex, and debuggers
so willing to display everything that you get lines of template instantiation
when asking your debugger what is inside some container! For instance I
could never visualize some
<tt><font color="#FF6600"><font size=+1>v[i]</font></font></tt>
with <tt><font color="#FF6600"><font size=+1>gbd</font></font></tt>, v
being an STL vector!
<br>But there nonehteless are so many advantages !!!
<br>But there nonetheless are so many advantages !!!
<p>
<hr WIDTH="100%">
<br><a NAME="random"></a><b><font color="#000099"><font size=+1>Random
@ -183,7 +183,7 @@ numbers are simulated in computers by using <font color="#FF6600">pseudo-random<
number generators (RNGs for short), i.e. functions that return series of
numbers who look random (w.r.t. some statistical criteria).
<p>To make sure the random number generator is as good as possible, and
to ensure reproducibility of the results across diffrerent platforms, EO
to ensure reproducibility of the results across different platforms, EO
has its own RNG, the ``<font color="#FF6600">Mersenne Twister</font>''
random number generator MT19937 (thanks to <font color="#FF0000">Takuji
Nishimura</font>, see <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html">eoRNG.h</a></font></font>
@ -205,12 +205,12 @@ use the RNG seeding procedure, see e.g. in <a href="FirstBitGA.html#random">Less
<li>
to simulate "true" random runs, you can just seed the RNG with a machine-clock
realted number, e.g. calling time(0), as done for isntance in <a href="SecondBitEA.html#random">Lesson3</a>
related number, e.g. calling time(0), as done for instance in <a href="SecondBitEA.html#random">Lesson3</a>
(and after).</li>
</ul>
As RNGs only produce (by definition) numbers that are uniformly distributed
integers between 0 and some maximal number, EO provides you with random
numbers follwing <b><font color="#FF6600">different probability distribution</font></b>
numbers following <b><font color="#FF6600">different probability distribution</font></b>
(e.g. floating point following <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html#a8">normal
distribution</a></font></font>).
<p>EO also provides <a href="../../doc/html/rnd_generators.h-source.html">random_generators</a>
@ -225,14 +225,14 @@ and naming style</font></font></b>
EO:
<ul>
<li>
The name of local varoiables shoudl start with a lower case letter</li>
The name of local variables should start with a lower case letter</li>
<li>
The name of the parameters to a function shoudl start with an underscore
The name of the parameters to a function should start with an underscore
(_)</li>
<br>The initialization parameters of constructors, for instance,&nbsp;
shoudl be named from the names of the variables they are used to initialize.
should be named from the names of the variables they are used to initialize.
<li>
The names of classes should start with eo + an Uppercase letter</li>