Removed dependence on eoUniform, changed it to use rng.random or rng.uniform directly
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14 changed files with 446 additions and 313 deletions
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@ -29,7 +29,7 @@
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//-----------------------------------------------------------------------------
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#include <vector> // vector
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#include <eoUniform.h> // eoUniform
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#include <utils/eoRNG.h>
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#include <eoOp.h> // eoOp, eoMonOp, eoBinOp
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#include <eoPop.h> // eoPop
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#include <eoPopOps.h> // eoTransform
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@ -74,16 +74,14 @@ template<class Chrom> class eoBreeder: public eoMonPopOp<Chrom>
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case eoOp<Chrom>::binary:
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{
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eoBinOp<Chrom>* binop = static_cast<eoBinOp<Chrom>* >(op);
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eoUniform<unsigned> u(0, pop.size() );
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(*binop)(pop[i], pop[ u() ] );
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(*binop)(pop[i], pop[ rng.random(pop.size()) ] );
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break;
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}
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case eoOp<Chrom>::quadratic:
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{
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eoQuadraticOp<Chrom>* Qop = static_cast<eoQuadraticOp<Chrom>* >(op);
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eoUniform<unsigned> u(0, pop.size() );
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(*Qop)(pop[i], pop[ u() ] );
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(*Qop)(pop[i], pop[ rng.random(pop.size()) ] );
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break;
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}
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case eoOp<Chrom>::general :
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