Changed the directory structure for gp
now: eoParseTree <-- the eoParseTree class
eoParseTreeDepthInit <-- the eoParseTree depth initializer (eoGpDepthInitializer)
eoParseTreeOp <-- the operators (xover and mutation)
base documentation written for:
* eoParseTree
* eoGpDepthInitializer
* eoSubtreeXOver
* eoBranchMutation
* eoPointMutation
* eoExpansionMutation
* eoCollapseSubtreeMutation
* eoHoistMutation
I also created a group ParseTree which contains all classes related to eoParseTree
eoGpMutate.h has been removed (merged with eoParseTree operators into eoParseTreeOp
This commit is contained in:
parent
402e34c238
commit
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7 changed files with 340 additions and 198 deletions
145
eo/src/gp/eoParseTreeDepthInit.h
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145
eo/src/gp/eoParseTreeDepthInit.h
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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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//-----------------------------------------------------------------------------
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// eoParseTreeDepthInit.h : initializor for eoParseTree class
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// (c) Maarten Keijzer 2000
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/*
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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mak@dhi.dk
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*/
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//-----------------------------------------------------------------------------
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#ifndef eoParseTreeDepthInit_h
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#define eoParseTreeDepthInit_h
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#include <EO.h>
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#include <gp/eoParseTree.h>
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#include <eoInit.h>
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#include <eoOp.h>
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using namespace gp_parse_tree;
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using namespace std;
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// we need this for sorting the initializor vector
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template <class Node>
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bool lt_arity(const Node &node1, const Node &node2)
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{
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return (node1.arity() < node2.arity());
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}
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/** eoGpDepthInitializer : the initializer class for eoParseTree
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\class eoGpDepthInitializer eoParseTreeDepthInit.h gp/eoParseTreeDepthInit.h
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\ingroup ParseTree
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*/
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template <class FType, class Node>
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class eoGpDepthInitializer : public eoInit< eoParseTree<FType, Node> >
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{
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public :
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typedef eoParseTree<FType, Node> EoType;
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/**
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* Constructor
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* @parm _max_depth The maximum depth of a tree
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* @param _initializor A vector containing the possible nodes
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* @param _grow False results in a full tree, True result is a randomly grown tree
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*/
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eoGpDepthInitializer(
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unsigned _max_depth,
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const vector<Node>& _initializor,
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bool _grow = true)
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:
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eoInit<EoType>(),
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max_depth(_max_depth),
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initializor(_initializor),
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grow(_grow)
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{
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if(initializor.empty())
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{
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throw logic_error("eoGpDepthInitializer: uhm, wouldn't you rather give a non-empty set of Nodes?");
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}
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// lets sort the initializor vector according to arity (so we can be sure the terminals are in front)
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// we use stable_sort so that if element i was in front of element j and they have the same arity i remains in front of j
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stable_sort(initializor.begin(), initializor.end(), lt_arity<Node>);
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}
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/// My class name
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virtual string className() const { return "eoDepthInitializer"; };
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/**initialize a tree
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* @param _tree : the tree to be initialized
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*/
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void operator()(EoType& _tree)
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{
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list<Node> sequence;
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generate(sequence, max_depth);
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parse_tree<Node> tmp(sequence.begin(), sequence.end());
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_tree.swap(tmp);
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}
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private :
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void generate(list<Node>& sequence, int the_max, int last_terminal = -1)
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{
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if (last_terminal == -1)
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{ // check where the last terminal in the sequence resides
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vector<Node>::iterator it;
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for (it = initializor.begin(); it != initializor.end(); ++it)
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{
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if (it->arity() > 0)
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break;
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}
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last_terminal = it - initializor.begin();
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}
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if (the_max == 1)
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{ // generate terminals only
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vector<Node>::iterator it = initializor.begin() + rng.random(last_terminal);
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sequence.push_front(*it);
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return;
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}
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vector<Node>::iterator what_it;
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if (grow)
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{
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what_it = initializor.begin() + rng.random(initializor.size());
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}
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else // full
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{
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what_it = initializor.begin() + last_terminal + rng.random(initializor.size() - last_terminal);
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}
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what_it->randomize();
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sequence.push_front(*what_it);
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for (int i = 0; i < what_it->arity(); ++i)
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generate(sequence, the_max - 1, last_terminal);
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}
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unsigned max_depth;
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std::vector<Node> initializor;
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bool grow;
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};
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#endif
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