Mak: Added the eoQuadratic Op and more ... (and I hate VI)

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mac 2000-02-16 15:05:19 +00:00
commit 9fba2bfbb9
13 changed files with 1247 additions and 1124 deletions

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@ -1,203 +1,235 @@
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoOp.h
// (c) GeNeura Team, 1998
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef _eoOp_H
#define _eoOp_H
#include <vector>
#include <eoObject.h>
#include <eoPrintable.h>
/** @name Genetic operators
What is a genetic algorithm without genetic operators? There is a genetic operator hierarchy, with
eoOp as father and eoMonOp (monary or unary operator) and eoBinOp (binary operator) as siblings. Nobody
should subclass eoOp, you should subclass eoBinOp or eoMonOp, those are the ones actually used here.\\
#eoOp#s are only printable objects, so if you want to build them from a file, it has to
be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own
factory, which know how to build them from a description in a file.
@author GeNeura Team
@version 0.1
@see eoOpFactory
*/
//@{
///
enum Arity { unary = 0, binary = 1, Nary = 2};
/** Abstract data types for EO operators.
* Genetic operators act on chromosomes, changing them. The type to instantiate them should
* be an eoObject, but in any case, they are type-specific; each kind of evolvable object
* can have its own operators
*/
template<class EOType>
class eoOp: public eoObject, public eoPrintable {
public:
/// Ctor
eoOp( Arity _arity = unary )
:arity( _arity ) {};
/// Copy Ctor
eoOp( const eoOp& _eop )
:arity( _eop.arity ) {};
/// Needed virtual destructor
virtual ~eoOp(){};
/// Arity: number of operands
Arity readArity() const {return arity;};
/** @name Methods from eoObject */
//@{
/**
* Write object. It's called printOn since it prints the object _on_ a stream.
* @param _os A ostream.
*/
virtual void printOn(ostream& _os) const {
_os << className();
// _os << arity;
};
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoOp";};
//@}
private:
/// arity is the number of operands it takes
Arity arity;
};
/** Binary genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoBinOp: public eoOp<EOType> {
public:
/// Ctor
eoBinOp()
:eoOp<EOType>( binary ) {};
/// Copy Ctor
eoBinOp( const eoBinOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoBinOp () {};
/** applies operator, to the object. Modifies both operands.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** eoMonOp is the monary operator: genetic operator that takes
only one EO
*/
template <class EOType>
class eoMonOp: public eoOp<EOType> {
public:
/// Ctor
eoMonOp( )
:eoOp<EOType>( unary ) {};
/// Copy Ctor
eoMonOp( const eoMonOp& _emop )
: eoOp<EOType>( _emop ){};
/// Dtor
~eoMonOp() {};
/** applies randomly operator, to the object. If arity is more than 1,
* keeps a copy of the operand in a cache.
*/
virtual void operator()( EOType& _eo1) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoMonOp";};
//@}
};
#include <eoPop.h>
/** eoNaryOp is the N-ary operator: genetic operator that takes
several EOs. It could be called an {\em orgy} operator. It's a general operator
that takes any number of inputs and spits out any number of outputs
*/
template <class EOType>
class eoNaryOp: public eoOp<EOType> {
public:
/// Ctor
eoNaryOp( )
:eoOp<EOType>( Nary ) {};
/// Copy Ctor
eoNaryOp( const eoNaryOp& _emop )
: eoOp<EOType>( _emop ){};
/// Dtor
~eoNaryOp() {};
/** applies randomly operator, to the object.
*/
virtual void operator()( const eoPop<EOType> & _in, eoPop<EOType> _out ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject.
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
string className() const {return "eoNaryOp";};
//@}
};
//@}
#endif
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoOp.h
// (c) GeNeura Team, 1998
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef _eoOp_H
#define _eoOp_H
#include <eoObject.h>
#include <eoPrintable.h>
/** @name Genetic operators
What is a genetic algorithm without genetic operators? There is a genetic operator hierarchy, with
eoOp as father and eoMonOp (monary or unary operator) and eoBinOp and eoQuadraticOp (binary operators)
as siblings). Nobody should subclass eoOp, you should subclass eoGeneralOp, eoBinOp, eoQuadraticOp or eoMonOp,
those are the ones actually used here.\\
#eoOp#s are only printable objects, so if you want to build them from a file, it has to
be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own
factory, which know how to build them from a description in a file.
@author GeNeura Team
@version 0.1
@see eoOpFactory
*/
/** Abstract data types for EO operators.
* Genetic operators act on chromosomes, changing them. The type to instantiate them should
* be an eoObject, but in any case, they are type-specific; each kind of evolvable object
* can have its own operators
*/
template<class EOType>
class eoOp: public eoObject, public eoPrintable {
public:
//@{
enum OpType { unary = 0, binary = 1, quadratic = 2, general = 3};
///
/// Ctor
eoOp(OpType _type)
:opType( _type ) {};
/// Copy Ctor
eoOp( const eoOp& _eop )
:opType( _eop.opType ) {};
/// Needed virtual destructor
virtual ~eoOp(){};
/// getType: number of operands it takes and individuals it produces
OpType getType() const {return opType;};
/** @name Methods from eoObject */
//@{
/**
* Write object. It's called printOn since it prints the object _on_ a stream.
* @param _os A ostream.
*/
virtual void printOn(ostream& _os) const {
_os << className();
// _os << arity;
};
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoOp";};
//@}
private:
/// OpType is the type of the operator: how many operands it takes and how many it produces
OpType opType;
};
/** Binary genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoBinOp: public eoOp<EOType> {
public:
/// Ctor
eoBinOp()
:eoOp<EOType>( binary ) {};
/// Copy Ctor
eoBinOp( const eoBinOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoBinOp () {};
/** applies operator, to the object. Modifies only the first operand.
*/
virtual void operator()( EOType& _eo1, const EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** Quadratic genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoQuadraticOp: public eoOp<EOType> {
public:
/// Ctor
eoQuadraticOp()
:eoOp<EOType>( eoOp<EOType>::quadratic ) {};
/// Copy Ctor
eoQuadraticOp( const eoQuadraticOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoQuadraticOp() {};
/** applies operator, to the object. Modifies both operands.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** eoMonOp is the monary operator: genetic operator that takes
only one EO
*/
template <class EOType>
class eoMonOp: public eoOp<EOType> {
public:
/// Ctor
eoMonOp( )
: eoOp<EOType>( eoOp<EOType>::unary ) {};
/// Copy Ctor
eoMonOp( const eoMonOp& _emop )
: eoOp<EOType>( _emop ){};
/// Dtor
~eoMonOp() {};
/** applies randomly operator, to the object. If arity is more than 1,
* keeps a copy of the operand in a cache.
*/
virtual void operator()( EOType& _eo1) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoMonOp";};
//@}
};
// some forward declarations
template<class EOT>
class eoIndiSelector;
template<class EOT>
class eoInserter;
/**
* eGeneralOp: General genetic operator; for objects used to transform sets
of EOs. Nary ("orgy") operators should be derived from this class
*/
template<class EOT>
class eoGeneralOp: public eoOp<EOT>
{
public:
/// Ctor that honors its superclass
eoGeneralOp(): eoOp<EOT>( eoOp<EOT>::general ) {};
/// Virtual dtor
virtual ~eoGeneralOp () {};
/** Method that really does the stuff. Applies the genetic operator
to a individuals dispensed by an eoIndividualSelector,
and puts the results in the eoIndividualInserter.
Any number of inputs can be requested and any number of outputs
can be produced.
*/
virtual void operator()( eoIndiSelector<EOT>& _in,
eoInserter<EOT>& _out) const = 0;
virtual string className() const {return "eoGeneralOp";};
};
#endif