Mak: Added the eoQuadratic Op and more ... (and I hate VI)

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mac 2000-02-16 15:05:19 +00:00
commit 9fba2bfbb9
13 changed files with 1247 additions and 1124 deletions

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@ -1,69 +1,68 @@
/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
-----------------------------------------------------------------------------
eoObject.h
This is the base class for most objects in EO. It basically defines an interf
face for giving names to classes.
(c) GeNeura Team, 1998, 1999, 2000
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef EOOBJECT_H
#define EOOBJECT_H
//-----------------------------------------------------------------------------
#include <eoData.h> // For limits definition
#include <iostream> // istream, ostream
#include <string> // string
using namespace std;
//-----------------------------------------------------------------------------
// eoObject
//-----------------------------------------------------------------------------
/**
This is the base class for the whole hierarchy; an eoObject defines
basically an interface for the whole hierarchy: each object should
know its name (#className#). Previously, this object defined a print and read
interface, but it´s been moved to eoPrintable and eoPersistent.
*/
class eoObject
{
public:
/// Default Constructor.
eoObject() {}
/// Copy constructor.
eoObject( const eoObject& ) {}
/// Virtual dtor. They are needed in virtual class hierarchies.
virtual ~eoObject() {}
/** Return the class id. This should be redefined in each class; but
it's got code as an example of implementation. Only "leaf" classes
can be non-virtual.
*/
virtual string className() const { return "eoObject"; }
};
#endif EOOBJECT_H
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoObject.h
// (c) GeNeura Team, 1998
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef EOOBJECT_H
#define EOOBJECT_H
//-----------------------------------------------------------------------------
#include <eoData.h> // For limits definition
#include <iostream> // istream, ostream
#include <string> // string
#include "compatibility.h"
using namespace std;
//-----------------------------------------------------------------------------
// eoObject
//-----------------------------------------------------------------------------
/**
This is the base class for the whole hierarchy; an eoObject defines
basically an interface for the whole hierarchy: each object should
know its name (#className#). Previously, this object defined a print and read
interface, but it´s been moved to eoPrintable and eoPersistent.
*/
class eoObject
{
public:
/// Default Constructor.
eoObject() {}
/// Copy constructor.
eoObject( const eoObject& ) {}
/// Virtual dtor. They are needed in virtual class hierarchies.
virtual ~eoObject() {}
/** Return the class id. This should be redefined in each class; but
it's got code as an example of implementation. Only "leaf" classes
can be non-virtual.
*/
virtual string className() const { return "eoObject"; }
};
#endif EOOBJECT_H