diff --git a/eo/doc/index.h b/eo/doc/index.h
index 35de836c..079397a4 100644
--- a/eo/doc/index.h
+++ b/eo/doc/index.h
@@ -2,87 +2,58 @@
@section intro Introduction
-EO is a templates-based, ANSI-C++ compliant evolutionary computation library. It
-contains classes for almost any kind of evolutionary computation you might come
+ %EO is a template-based, ANSI-C++ evolutionary computation library which helps you to write your own stochastic optimization algorithms insanely fast.
+
+It contains classes for almost any kind of evolutionary computation you might come
up to - at least for the ones we could think of. It is component-based, so that
if you don't find the class you need in it, it is very easy to subclass existing
abstract or concrete classes.
+Designing an algorithm with %EO consists in choosing what components you want to use for your specific needs, just as building a structure with Lego blocks.
+
+If you have a classical problem for which available code exists (for example if you have a black-box problem with real-valued variables), you will just choose components to form an algorithm and connect it to your fitness function (which computes the quality of a given solution).
+
+If your problem is a bit more exotic, you will have to code a class that represents how your individuals (a solution to your problem) are represented, and perhaps some variations operators, but most of the other operators (selection, replacement, stopping criteria, command-line interface, etc.) are already available in %EO.
@section tutorial Tutorial
-The best place to learn about the features and approaches of EO is to look at
+The best place to learn about the features and approaches of %EO is to look at
the tutorial.
-
-@section install Installation
-
-The installation procedure of the package is detailed in the README file in the top-directory of the source-tree.
-
-
-
@section design Overall Design
-For an introduction to the design of EO you can look at the slides from a talk
-at EA 2001 or the corresponding article in Lecture Notes In
-Computer Science 2310, Selected Papers from the 5th European
-Conference on Artificial Evolution.
+%EO is a framework. It is oriented toward facilitating the design of adhoc evolutionary algorithms.
+It is not (at the moment) a complete library of algorithms ready to use on canonical problems.
+
+If you have a well-known problem and want to solve it as soon as possible, try another software.
+If you have a real problem and want to build the best evolutionary algorithm to solve it, you've made
+the good choice.
+
+Bascially, %EO manipulate "individuals" with a "fitness", that is objects
+encoding a solution to a given optimization problem, associated with
+the quality of this solution. The fitness is defined in the %EO class,
+but the representation of a solution cannot be as generic. Thus, %EO
+massively use templates, so that you will not be limited by interfaces
+when using your own representation.
+
+Once you have a representation, you will build your own evolutionary algorithm
+by assembling @ref Operators in @ref Algorithms.
+In %EO, most of the objects are functors, that is classes with an operator(), that you
+can call just as if they were classical functions. For example, an algorithm is a
+functor, that manipulate a population of individuals, it will be implemented as a functor,
+with a member like: operator()(eoPop). Once called on a given population, it will
+search for the optimum of a given problem.
+
+Generally, operators are instanciated once and then binded in an algorithm by reference.
+Thus, you can easily build you own algorithm by trying several combination of operators.
+
+For an more detailled introduction to the design of %EO you can look at the
+slides from a talk at EA 2001 or at the corresponding
+article in Lecture Notes In Computer Science, 2310, Selected Papers from the 5th European Conference on Artificial Evolution:
+ - http://portal.acm.org/citation.cfm?id=727742
+ - http://eodev.sourceforge.net/eo/doc/LeCreusot.pdf
+ - http://eodev.sourceforge.net/eo/doc/EO_EA2001.pdf
*/
-
-
-/** @page webpages Related webpages
-
-- EO homepage
-- EO Tutorial.
-- SourceForge project page
-- README
-- NEWS
-*/
-
-
-
-/** @page Related Projects
-
-ParadisEO
-
-ParadisEO is a project that
-extends EO for the flexible design of single solution-based metaheuristics,
-metaheuristics for multi objective optimization as well as hybrid, parallel and distributed
-metaheuristics.
-*/
-
-
-
-/** An old TODO list for EO, this could be updated...
-
-@todo (old) Provide a way to easily manipulate the algorithm in runtime, be it from
-grafically or text; expand command-line capabities?
-
-@todo (old) Provide a graphical interface for Windows, in VC++ or BBuilder.
-
-@todo (old) Create more examples of the objects of which there is only one instance:
-algorithms, evaluators. Try to adapt most well-know algorithms to EO
-
-@todo (old) Integrate the gTK interface seamlessly in the library.
-
-@todo Complete documentation.
-
-@todo (for release 1.1) Update README, INSTALL, ... for cmake based build system.
-*/
-
-
-
-// Local Variables:
-// coding: iso-8859-1
-// mode: C++
-// c-file-offsets: ((c . 0))
-// c-file-style: "Stroustrup"
-// fill-column: 80
-// End: