Fixed bug in eoGOpSelector (missing break!)

eoOp.h: binOp's second arg is const once more

all dsp and dsw files were touched by msvc, but did add some stuff (which
will be added to eo later)

Hope this all works
This commit is contained in:
mac 2000-03-06 16:05:47 +00:00
commit 6469376880
27 changed files with 2730 additions and 2471 deletions

View file

@ -126,6 +126,7 @@ inline eoOpSelector<EOT>::ID eoGOpSelector<EOT>::addOp( eoOp<EOT>& _op, float _a
break; break;
case eoOp<EOT>::binary : case eoOp<EOT>::binary :
op = new eoWrappedBinOp<EOT>(static_cast<eoBinOp<EOT>&>(_op)); op = new eoWrappedBinOp<EOT>(static_cast<eoBinOp<EOT>&>(_op));
break;
case eoOp<EOT>::quadratic : case eoOp<EOT>::quadratic :
op = new eoWrappedQuadraticOp<EOT>(static_cast<eoQuadraticOp<EOT>&>(_op)); op = new eoWrappedQuadraticOp<EOT>(static_cast<eoQuadraticOp<EOT>&>(_op));
break; break;

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@ -1,235 +1,470 @@
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- // -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoOp.h
// (c) GeNeura Team, 1998 //-----------------------------------------------------------------------------
/*
This library is free software; you can redistribute it and/or // eoOp.h
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either // (c) GeNeura Team, 1998
version 2 of the License, or (at your option) any later version.
/*
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of This library is free software; you can redistribute it and/or
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details. modify it under the terms of the GNU Lesser General Public
You should have received a copy of the GNU Lesser General Public License as published by the Free Software Foundation; either
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA version 2 of the License, or (at your option) any later version.
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//----------------------------------------------------------------------------- This library is distributed in the hope that it will be useful,
#ifndef _eoOp_H but WITHOUT ANY WARRANTY; without even the implied warranty of
#define _eoOp_H
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
#include <eoObject.h>
#include <eoPrintable.h> Lesser General Public License for more details.
/** @name Genetic operators
What is a genetic algorithm without genetic operators? There is a genetic operator hierarchy, with You should have received a copy of the GNU Lesser General Public
eoOp as father and eoMonOp (monary or unary operator) and eoBinOp and eoQuadraticOp (binary operators)
as siblings). Nobody should subclass eoOp, you should subclass eoGeneralOp, eoBinOp, eoQuadraticOp or eoMonOp, License along with this library; if not, write to the Free Software
those are the ones actually used here.\\
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#eoOp#s are only printable objects, so if you want to build them from a file, it has to
be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own
factory, which know how to build them from a description in a file.
@author GeNeura Team Contact: todos@geneura.ugr.es, http://geneura.ugr.es
@version 0.1
@see eoOpFactory */
*/
//-----------------------------------------------------------------------------
/** Abstract data types for EO operators.
* Genetic operators act on chromosomes, changing them. The type to instantiate them should
* be an eoObject, but in any case, they are type-specific; each kind of evolvable object #ifndef _eoOp_H
* can have its own operators
*/ #define _eoOp_H
template<class EOType>
class eoOp: public eoObject, public eoPrintable {
public:
#include <eoObject.h>
//@{
enum OpType { unary = 0, binary = 1, quadratic = 2, general = 3}; #include <eoPrintable.h>
///
/// Ctor
eoOp(OpType _type) /** @name Genetic operators
:opType( _type ) {};
/// Copy Ctor
eoOp( const eoOp& _eop ) What is a genetic algorithm without genetic operators? There is a genetic operator hierarchy, with
:opType( _eop.opType ) {};
eoOp as father and eoMonOp (monary or unary operator) and eoBinOp and eoQuadraticOp (binary operators)
/// Needed virtual destructor
virtual ~eoOp(){}; as siblings). Nobody should subclass eoOp, you should subclass eoGeneralOp, eoBinOp, eoQuadraticOp or eoMonOp,
/// getType: number of operands it takes and individuals it produces those are the ones actually used here.\\
OpType getType() const {return opType;};
/** @name Methods from eoObject */
//@{ #eoOp#s are only printable objects, so if you want to build them from a file, it has to
/** be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own
* Write object. It's called printOn since it prints the object _on_ a stream.
* @param _os A ostream. factory, which know how to build them from a description in a file.
*/
virtual void printOn(ostream& _os) const { @author GeNeura Team
_os << className();
// _os << arity; @version 0.1
};
@see eoOpFactory
/** Inherited from eoObject
@see eoObject */
*/
virtual string className() const {return "eoOp";};
//@}
private:
/// OpType is the type of the operator: how many operands it takes and how many it produces /** Abstract data types for EO operators.
OpType opType;
* Genetic operators act on chromosomes, changing them. The type to instantiate them should
};
* be an eoObject, but in any case, they are type-specific; each kind of evolvable object
/** Binary genetic operator: subclasses eoOp, and defines
basically the operator() with two operands * can have its own operators
*/
template<class EOType> */
class eoBinOp: public eoOp<EOType> {
public: template<class EOType>
/// Ctor class eoOp: public eoObject, public eoPrintable {
eoBinOp()
:eoOp<EOType>( binary ) {}; public:
/// Copy Ctor
eoBinOp( const eoBinOp& _ebop )
: eoOp<EOType>( _ebop ){}; //@{
/// Dtor enum OpType { unary = 0, binary = 1, quadratic = 2, general = 3};
~eoBinOp () {};
///
/** applies operator, to the object. Modifies only the first operand.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/// Ctor
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject eoOp(OpType _type)
*/
//@{ :opType( _type ) {};
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";}; /// Copy Ctor
//@}
eoOp( const eoOp& _eop )
};
:opType( _eop.opType ) {};
/** Quadratic genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType> /// Needed virtual destructor
class eoQuadraticOp: public eoOp<EOType> {
public: virtual ~eoOp(){};
/// Ctor
eoQuadraticOp()
:eoOp<EOType>( eoOp<EOType>::quadratic ) {}; /// getType: number of operands it takes and individuals it produces
/// Copy Ctor OpType getType() const {return opType;};
eoQuadraticOp( const eoQuadraticOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor /** @name Methods from eoObject */
~eoQuadraticOp() {};
//@{
/** applies operator, to the object. Modifies both operands.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/**
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject * Write object. It's called printOn since it prints the object _on_ a stream.
*/
//@{ * @param _os A ostream.
/** Inherited from eoObject
@see eoObject */
*/
virtual string className() const {return "eoBinOp";}; virtual void printOn(ostream& _os) const {
//@}
_os << className();
};
// _os << arity;
/** eoMonOp is the monary operator: genetic operator that takes
only one EO };
*/
template <class EOType>
class eoMonOp: public eoOp<EOType> {
public: /** Inherited from eoObject
/// Ctor @see eoObject
eoMonOp( )
: eoOp<EOType>( eoOp<EOType>::unary ) {}; */
/// Copy Ctor virtual string className() const {return "eoOp";};
eoMonOp( const eoMonOp& _emop )
: eoOp<EOType>( _emop ){}; //@}
/// Dtor
~eoMonOp() {};
private:
/** applies randomly operator, to the object. If arity is more than 1,
* keeps a copy of the operand in a cache. /// OpType is the type of the operator: how many operands it takes and how many it produces
*/
virtual void operator()( EOType& _eo1) const = 0; OpType opType;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/ };
//@{
/** Inherited from eoObject
@see eoObject
*/ /** Binary genetic operator: subclasses eoOp, and defines
virtual string className() const {return "eoMonOp";};
//@} basically the operator() with two operands
};
*/
// some forward declarations
template<class EOT> template<class EOType>
class eoIndiSelector;
class eoBinOp: public eoOp<EOType> {
template<class EOT>
class eoInserter; public:
/**
* eGeneralOp: General genetic operator; for objects used to transform sets
of EOs. Nary ("orgy") operators should be derived from this class /// Ctor
*/
template<class EOT> eoBinOp()
class eoGeneralOp: public eoOp<EOT>
{ :eoOp<EOType>( binary ) {};
public:
/// Ctor that honors its superclass
eoGeneralOp(): eoOp<EOT>( eoOp<EOT>::general ) {}; /// Copy Ctor
/// Virtual dtor eoBinOp( const eoBinOp& _ebop )
virtual ~eoGeneralOp () {};
: eoOp<EOType>( _ebop ){};
/** Method that really does the stuff. Applies the genetic operator
to a individuals dispensed by an eoIndividualSelector,
and puts the results in the eoIndividualInserter.
Any number of inputs can be requested and any number of outputs /// Dtor
can be produced.
*/ ~eoBinOp () {};
virtual void operator()( eoIndiSelector<EOT>& _in,
eoInserter<EOT>& _out) const = 0;
virtual string className() const {return "eoGeneralOp";}; /** applies operator, to the object. Modifies only the first operand.
};
*/
#endif virtual void operator()( EOType& _eo1, const EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** Quadratic genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoQuadraticOp: public eoOp<EOType> {
public:
/// Ctor
eoQuadraticOp()
:eoOp<EOType>( eoOp<EOType>::quadratic ) {};
/// Copy Ctor
eoQuadraticOp( const eoQuadraticOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoQuadraticOp() {};
/** applies operator, to the object. Modifies both operands.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** eoMonOp is the monary operator: genetic operator that takes
only one EO
*/
template <class EOType>
class eoMonOp: public eoOp<EOType> {
public:
/// Ctor
eoMonOp( )
: eoOp<EOType>( eoOp<EOType>::unary ) {};
/// Copy Ctor
eoMonOp( const eoMonOp& _emop )
: eoOp<EOType>( _emop ){};
/// Dtor
~eoMonOp() {};
/** applies randomly operator, to the object. If arity is more than 1,
* keeps a copy of the operand in a cache.
*/
virtual void operator()( EOType& _eo1) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoMonOp";};
//@}
};
// some forward declarations
template<class EOT>
class eoIndiSelector;
template<class EOT>
class eoInserter;
/**
* eGeneralOp: General genetic operator; for objects used to transform sets
of EOs. Nary ("orgy") operators should be derived from this class
*/
template<class EOT>
class eoGeneralOp: public eoOp<EOT>
{
public:
/// Ctor that honors its superclass
eoGeneralOp(): eoOp<EOT>( eoOp<EOT>::general ) {};
/// Virtual dtor
virtual ~eoGeneralOp () {};
/** Method that really does the stuff. Applies the genetic operator
to a individuals dispensed by an eoIndividualSelector,
and puts the results in the eoIndividualInserter.
Any number of inputs can be requested and any number of outputs
can be produced.
*/
virtual void operator()( eoIndiSelector<EOT>& _in,
eoInserter<EOT>& _out) const = 0;
virtual string className() const {return "eoGeneralOp";};
};
#endif

View file

@ -46,6 +46,10 @@ template<class EOT>
class eoOpSelector: public eoObject, public eoPrintable class eoOpSelector: public eoObject, public eoPrintable
{ {
public: public:
// Need virtual destructor for derived classes
virtual ~eoOpSelector() {}
/// type of IDs assigned to each operators, used to handle them /// type of IDs assigned to each operators, used to handle them
typedef unsigned ID; typedef unsigned ID;

View file

@ -9,6 +9,8 @@ istream & operator >> ( istream& _is, eoPersistent& _o ) {
return _is; return _is;
}; };
// temporary location for the one and only eoRng object
#include "eoRNG.h" #include "eoRNG.h"
eoRng rng; eoRng rng;

View file

@ -31,7 +31,6 @@
// EO includes // EO includes
#include <eoRnd.h> #include <eoRnd.h>
#include <eoPersistent.h> #include <eoPersistent.h>
#include <eoEvalFunc.h>
/** Subpopulation: it is used to move parts of population /** Subpopulation: it is used to move parts of population
from one algorithm to another and one population to another. It is safer from one algorithm to another and one population to another. It is safer
@ -91,20 +90,6 @@ class eoPop: public vector<EOT>, public eoObject, public eoPersistent {
} }
}; };
/** Ctor for fixed-size chromosomes, with variable content
@param _popSize total population size
@param _eoSize chromosome size. EOT should accept a fixed-size ctor
@param _geneRdn random number generator for each of the genes
*/
eoPop( unsigned _popSize, unsigned _eoSize, eoRnd<Type> & _geneRnd, eoEvalFunc<EOT>& _eval)
:vector<EOT>() {
for ( unsigned i = 0; i < _popSize; i ++ ){
EOT tmpEOT( _eoSize, _geneRnd);
push_back( tmpEOT );
_eval(back());
}
};
/** Ctor from an istream; reads the population from a stream, /** Ctor from an istream; reads the population from a stream,
each element should be in different lines each element should be in different lines

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@ -36,7 +36,9 @@ template <class EOT>
class eoSequentialGOpSel : public eoGOpSelector<EOT> class eoSequentialGOpSel : public eoGOpSelector<EOT>
{ {
public : public :
virtual ~eoSequentialGOpSel(void) {}
virtual eoGeneralOp<EOT>& selectOp() virtual eoGeneralOp<EOT>& selectOp()
{ {
combined.clear(); combined.clear();

View file

@ -18,7 +18,7 @@ public :
SymregNode(Operator _op) { op = _op; } SymregNode(Operator _op) { op = _op; }
virtual ~SymregNode(void) {} virtual ~SymregNode(void) {}
// arity function // arity function, need this function!
int arity(void) const { return op == X? 0 : 2; } int arity(void) const { return op == X? 0 : 2; }
// evaluation function, single case, using first argument to give value of variable // evaluation function, single case, using first argument to give value of variable
@ -204,7 +204,7 @@ void print_best(eoPop<EOT>& pop)
string str = pop[index].apply(string()); string str = pop[index].apply(string());
cout << str.c_str(); cout << str.c_str();
cout << endl << "Error = " << pop[index].fitness() << endl; cout << endl << "RMS Error = " << pop[index].fitness() << endl;
} }

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@ -1,269 +1,299 @@
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# Microsoft Developer Studio Project File - Name="t_eobreeder" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="t_eobreeder" - Package Owner=<4>
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View file

@ -1,101 +1,101 @@
# Microsoft Developer Studio Project File - Name="t_eoinclusion" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="t_eoinclusion" - Package Owner=<4>
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View file

@ -1,100 +1,100 @@
# Microsoft Developer Studio Project File - Name="t_eoinsertion" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="t_eoinsertion" - Package Owner=<4>
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View file

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View file

@ -1,101 +1,101 @@
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View file

@ -1,101 +1,101 @@
# Microsoft Developer Studio Project File - Name="t_es" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="t_es" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="t_lottery" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="t_lottery" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="t_opselmason" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="t_opselmason" - Package Owner=<4>
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View file

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View file

@ -1,101 +1,101 @@
# Microsoft Developer Studio Project File - Name="t_popops" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="t_popops" - Package Owner=<4>
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