Fixed bug in eoGOpSelector (missing break!)

eoOp.h: binOp's second arg is const once more

all dsp and dsw files were touched by msvc, but did add some stuff (which
will be added to eo later)

Hope this all works
This commit is contained in:
mac 2000-03-06 16:05:47 +00:00
commit 6469376880
27 changed files with 2730 additions and 2471 deletions

View file

@ -126,6 +126,7 @@ inline eoOpSelector<EOT>::ID eoGOpSelector<EOT>::addOp( eoOp<EOT>& _op, float _a
break;
case eoOp<EOT>::binary :
op = new eoWrappedBinOp<EOT>(static_cast<eoBinOp<EOT>&>(_op));
break;
case eoOp<EOT>::quadratic :
op = new eoWrappedQuadraticOp<EOT>(static_cast<eoQuadraticOp<EOT>&>(_op));
break;

View file

@ -1,235 +1,470 @@
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoOp.h
// (c) GeNeura Team, 1998
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef _eoOp_H
#define _eoOp_H
#include <eoObject.h>
#include <eoPrintable.h>
/** @name Genetic operators
What is a genetic algorithm without genetic operators? There is a genetic operator hierarchy, with
eoOp as father and eoMonOp (monary or unary operator) and eoBinOp and eoQuadraticOp (binary operators)
as siblings). Nobody should subclass eoOp, you should subclass eoGeneralOp, eoBinOp, eoQuadraticOp or eoMonOp,
those are the ones actually used here.\\
#eoOp#s are only printable objects, so if you want to build them from a file, it has to
be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own
factory, which know how to build them from a description in a file.
@author GeNeura Team
@version 0.1
@see eoOpFactory
*/
/** Abstract data types for EO operators.
* Genetic operators act on chromosomes, changing them. The type to instantiate them should
* be an eoObject, but in any case, they are type-specific; each kind of evolvable object
* can have its own operators
*/
template<class EOType>
class eoOp: public eoObject, public eoPrintable {
public:
//@{
enum OpType { unary = 0, binary = 1, quadratic = 2, general = 3};
///
/// Ctor
eoOp(OpType _type)
:opType( _type ) {};
/// Copy Ctor
eoOp( const eoOp& _eop )
:opType( _eop.opType ) {};
/// Needed virtual destructor
virtual ~eoOp(){};
/// getType: number of operands it takes and individuals it produces
OpType getType() const {return opType;};
/** @name Methods from eoObject */
//@{
/**
* Write object. It's called printOn since it prints the object _on_ a stream.
* @param _os A ostream.
*/
virtual void printOn(ostream& _os) const {
_os << className();
// _os << arity;
};
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoOp";};
//@}
private:
/// OpType is the type of the operator: how many operands it takes and how many it produces
OpType opType;
};
/** Binary genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoBinOp: public eoOp<EOType> {
public:
/// Ctor
eoBinOp()
:eoOp<EOType>( binary ) {};
/// Copy Ctor
eoBinOp( const eoBinOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoBinOp () {};
/** applies operator, to the object. Modifies only the first operand.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** Quadratic genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoQuadraticOp: public eoOp<EOType> {
public:
/// Ctor
eoQuadraticOp()
:eoOp<EOType>( eoOp<EOType>::quadratic ) {};
/// Copy Ctor
eoQuadraticOp( const eoQuadraticOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoQuadraticOp() {};
/** applies operator, to the object. Modifies both operands.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** eoMonOp is the monary operator: genetic operator that takes
only one EO
*/
template <class EOType>
class eoMonOp: public eoOp<EOType> {
public:
/// Ctor
eoMonOp( )
: eoOp<EOType>( eoOp<EOType>::unary ) {};
/// Copy Ctor
eoMonOp( const eoMonOp& _emop )
: eoOp<EOType>( _emop ){};
/// Dtor
~eoMonOp() {};
/** applies randomly operator, to the object. If arity is more than 1,
* keeps a copy of the operand in a cache.
*/
virtual void operator()( EOType& _eo1) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoMonOp";};
//@}
};
// some forward declarations
template<class EOT>
class eoIndiSelector;
template<class EOT>
class eoInserter;
/**
* eGeneralOp: General genetic operator; for objects used to transform sets
of EOs. Nary ("orgy") operators should be derived from this class
*/
template<class EOT>
class eoGeneralOp: public eoOp<EOT>
{
public:
/// Ctor that honors its superclass
eoGeneralOp(): eoOp<EOT>( eoOp<EOT>::general ) {};
/// Virtual dtor
virtual ~eoGeneralOp () {};
/** Method that really does the stuff. Applies the genetic operator
to a individuals dispensed by an eoIndividualSelector,
and puts the results in the eoIndividualInserter.
Any number of inputs can be requested and any number of outputs
can be produced.
*/
virtual void operator()( eoIndiSelector<EOT>& _in,
eoInserter<EOT>& _out) const = 0;
virtual string className() const {return "eoGeneralOp";};
};
#endif
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoOp.h
// (c) GeNeura Team, 1998
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef _eoOp_H
#define _eoOp_H
#include <eoObject.h>
#include <eoPrintable.h>
/** @name Genetic operators
What is a genetic algorithm without genetic operators? There is a genetic operator hierarchy, with
eoOp as father and eoMonOp (monary or unary operator) and eoBinOp and eoQuadraticOp (binary operators)
as siblings). Nobody should subclass eoOp, you should subclass eoGeneralOp, eoBinOp, eoQuadraticOp or eoMonOp,
those are the ones actually used here.\\
#eoOp#s are only printable objects, so if you want to build them from a file, it has to
be done in another class, namely factories. Each hierarchy of #eoOp#s should have its own
factory, which know how to build them from a description in a file.
@author GeNeura Team
@version 0.1
@see eoOpFactory
*/
/** Abstract data types for EO operators.
* Genetic operators act on chromosomes, changing them. The type to instantiate them should
* be an eoObject, but in any case, they are type-specific; each kind of evolvable object
* can have its own operators
*/
template<class EOType>
class eoOp: public eoObject, public eoPrintable {
public:
//@{
enum OpType { unary = 0, binary = 1, quadratic = 2, general = 3};
///
/// Ctor
eoOp(OpType _type)
:opType( _type ) {};
/// Copy Ctor
eoOp( const eoOp& _eop )
:opType( _eop.opType ) {};
/// Needed virtual destructor
virtual ~eoOp(){};
/// getType: number of operands it takes and individuals it produces
OpType getType() const {return opType;};
/** @name Methods from eoObject */
//@{
/**
* Write object. It's called printOn since it prints the object _on_ a stream.
* @param _os A ostream.
*/
virtual void printOn(ostream& _os) const {
_os << className();
// _os << arity;
};
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoOp";};
//@}
private:
/// OpType is the type of the operator: how many operands it takes and how many it produces
OpType opType;
};
/** Binary genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoBinOp: public eoOp<EOType> {
public:
/// Ctor
eoBinOp()
:eoOp<EOType>( binary ) {};
/// Copy Ctor
eoBinOp( const eoBinOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoBinOp () {};
/** applies operator, to the object. Modifies only the first operand.
*/
virtual void operator()( EOType& _eo1, const EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** Quadratic genetic operator: subclasses eoOp, and defines
basically the operator() with two operands
*/
template<class EOType>
class eoQuadraticOp: public eoOp<EOType> {
public:
/// Ctor
eoQuadraticOp()
:eoOp<EOType>( eoOp<EOType>::quadratic ) {};
/// Copy Ctor
eoQuadraticOp( const eoQuadraticOp& _ebop )
: eoOp<EOType>( _ebop ){};
/// Dtor
~eoQuadraticOp() {};
/** applies operator, to the object. Modifies both operands.
*/
virtual void operator()( EOType& _eo1, EOType& _eo2 ) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoBinOp";};
//@}
};
/** eoMonOp is the monary operator: genetic operator that takes
only one EO
*/
template <class EOType>
class eoMonOp: public eoOp<EOType> {
public:
/// Ctor
eoMonOp( )
: eoOp<EOType>( eoOp<EOType>::unary ) {};
/// Copy Ctor
eoMonOp( const eoMonOp& _emop )
: eoOp<EOType>( _emop ){};
/// Dtor
~eoMonOp() {};
/** applies randomly operator, to the object. If arity is more than 1,
* keeps a copy of the operand in a cache.
*/
virtual void operator()( EOType& _eo1) const = 0;
/** @name Methods from eoObject
readFrom and printOn are directly inherited from eoObject
*/
//@{
/** Inherited from eoObject
@see eoObject
*/
virtual string className() const {return "eoMonOp";};
//@}
};
// some forward declarations
template<class EOT>
class eoIndiSelector;
template<class EOT>
class eoInserter;
/**
* eGeneralOp: General genetic operator; for objects used to transform sets
of EOs. Nary ("orgy") operators should be derived from this class
*/
template<class EOT>
class eoGeneralOp: public eoOp<EOT>
{
public:
/// Ctor that honors its superclass
eoGeneralOp(): eoOp<EOT>( eoOp<EOT>::general ) {};
/// Virtual dtor
virtual ~eoGeneralOp () {};
/** Method that really does the stuff. Applies the genetic operator
to a individuals dispensed by an eoIndividualSelector,
and puts the results in the eoIndividualInserter.
Any number of inputs can be requested and any number of outputs
can be produced.
*/
virtual void operator()( eoIndiSelector<EOT>& _in,
eoInserter<EOT>& _out) const = 0;
virtual string className() const {return "eoGeneralOp";};
};
#endif

View file

@ -46,6 +46,10 @@ template<class EOT>
class eoOpSelector: public eoObject, public eoPrintable
{
public:
// Need virtual destructor for derived classes
virtual ~eoOpSelector() {}
/// type of IDs assigned to each operators, used to handle them
typedef unsigned ID;

View file

@ -9,6 +9,8 @@ istream & operator >> ( istream& _is, eoPersistent& _o ) {
return _is;
};
// temporary location for the one and only eoRng object
#include "eoRNG.h"
eoRng rng;

View file

@ -31,7 +31,6 @@
// EO includes
#include <eoRnd.h>
#include <eoPersistent.h>
#include <eoEvalFunc.h>
/** Subpopulation: it is used to move parts of population
from one algorithm to another and one population to another. It is safer
@ -91,20 +90,6 @@ class eoPop: public vector<EOT>, public eoObject, public eoPersistent {
}
};
/** Ctor for fixed-size chromosomes, with variable content
@param _popSize total population size
@param _eoSize chromosome size. EOT should accept a fixed-size ctor
@param _geneRdn random number generator for each of the genes
*/
eoPop( unsigned _popSize, unsigned _eoSize, eoRnd<Type> & _geneRnd, eoEvalFunc<EOT>& _eval)
:vector<EOT>() {
for ( unsigned i = 0; i < _popSize; i ++ ){
EOT tmpEOT( _eoSize, _geneRnd);
push_back( tmpEOT );
_eval(back());
}
};
/** Ctor from an istream; reads the population from a stream,
each element should be in different lines

View file

@ -36,7 +36,9 @@ template <class EOT>
class eoSequentialGOpSel : public eoGOpSelector<EOT>
{
public :
virtual ~eoSequentialGOpSel(void) {}
virtual eoGeneralOp<EOT>& selectOp()
{
combined.clear();

View file

@ -18,7 +18,7 @@ public :
SymregNode(Operator _op) { op = _op; }
virtual ~SymregNode(void) {}
// arity function
// arity function, need this function!
int arity(void) const { return op == X? 0 : 2; }
// evaluation function, single case, using first argument to give value of variable
@ -204,7 +204,7 @@ void print_best(eoPop<EOT>& pop)
string str = pop[index].apply(string());
cout << str.c_str();
cout << endl << "Error = " << pop[index].fitness() << endl;
cout << endl << "RMS Error = " << pop[index].fitness() << endl;
}

View file

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View file

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View file

@ -1,101 +1,101 @@
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View file

@ -1,101 +1,101 @@
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View file

@ -1,100 +1,100 @@
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View file

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View file

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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 eo.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "t_popops - Win32 Release"
# Name "t_popops - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\test\t_popops.cpp
# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
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# End Project
# Microsoft Developer Studio Project File - Name="t_popops" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=t_popops - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "t_popops.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "t_popops.mak" CFG="t_popops - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "t_popops - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "t_popops - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "t_popops - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../src" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0xc0a /d "NDEBUG"
# ADD RSC /l 0xc0a /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "t_popops - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "t_popops___Win32_Debug"
# PROP BASE Intermediate_Dir "t_popops___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "t_popops___Win32_Debug"
# PROP Intermediate_Dir "t_popops___Win32_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../src" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0xc0a /d "_DEBUG"
# ADD RSC /l 0xc0a /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 eo.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "t_popops - Win32 Release"
# Name "t_popops - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\test\t_popops.cpp
# End Source File
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project