Separated eoSequentialSelect from eoRandomSelect.h file

Added eoEliteSequentialSelect, where best is always selected first, useful for
G3 engine
This commit is contained in:
evomarc 2002-06-17 09:12:08 +00:00
commit 5bdfaf0eaa

143
eo/src/eoSequentialSelect.h Normal file
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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoSequential.h
// (c) GeNeura Team, 1998 - Maarten Keijzer 2000, Marc Schoenauer, 2002
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
Marc.Schoenauer@polytechnique.fr
mak@dhi.dk
*/
//-----------------------------------------------------------------------------
#ifndef eoSequential_h
#define eoSequential_h
/** Contains the following classes:
* - eoSequentialSelect, returns all individuals one by one,
* either sorted or shuffled
* - eoEliteSequentialSelect, returns all indivisuals one by one
* starting with best, continuing shuffled (see G3 engine)
*/
#include <utils/eoRNG.h>
#include <eoSelectOne.h>
//-----------------------------------------------------------------------------
/** eoSequentialSelect: returns all individual in order
* looping back to the beginning when exhasuted
* can be from best to worse, or in random order
*
* It is the eoSelectOne equivalent of eoDetSelect -
* though eoDetSelect always returns individuals from best to worst
*/
//-----------------------------------------------------------------------------
template <class EOT> class eoSequentialSelect: public eoSelectOne<EOT>
{
public:
/** Ctor: sets the current pter to MAXINT so init will take place first time
not very elegant, maybe ...
*/
eoSequentialSelect(bool _ordered = true):
ordered(_ordered), current(MAXINT) {}
void setup(const eoPop<EOT>& _pop)
{
eoPters.resize(_pop.size());
if (ordered) // probably we could have a marker to avoid re-sorting
_pop.sort(eoPters);
else
_pop.shuffle(eoPters);
current=0;
}
virtual const EOT& operator()(const eoPop<EOT>& _pop)
{
if (current >= _pop.size())
setup(_pop);
unsigned eoN = current;
current++;
return *eoPters[eoN] ;
}
private:
bool ordered;
unsigned current;
vector<const EOT*> eoPters;
};
//-----------------------------------------------------------------------------
/** eoEliteSequentialSelect: returns the best individual first,
* then the others in sequence (random order).
* for G3 evolution engine, see Deb, Anad and Joshi, CEC 2002
*
* As eoSequentialSelect, it is an eoSelectOne to be used within the eoEaseyEA
* algo, but conceptually it should be a global eoSelect, as
* it selects a bunch of guys in one go (done in the setup function now)
*/
template <class EOT> class eoEliteSequentialSelect: public eoSelectOne<EOT>
{
public:
/** Ctor: sets the current pter to MAXINT so init will take place first time
not very elegant, maybe ...
*/
eoEliteSequentialSelect(): current(MAXINT) {}
void setup(const eoPop<EOT>& _pop)
{
eoPters.resize(_pop.size());
_pop.shuffle(eoPters);
// now get the best
unsigned int ibest = 0;
const EOT * best = eoPters[0];
if (_pop.size() == 1)
throw runtime_error("Trying eoEliteSequentialSelect with only one individual!");
for (unsigned i=1; i<_pop.size(); i++)
if (*eoPters[i]>*best)
{
ibest = i;
best = eoPters[ibest];
}
// and put it upfront
const EOT *ptmp = eoPters[0];
eoPters[0]=best;
eoPters[ibest] = ptmp;
// exit after setting current
current=0;
}
virtual const EOT& operator()(const eoPop<EOT>& _pop)
{
if (current >= _pop.size())
setup(_pop);
unsigned eoN = current;
current++;
return *eoPters[eoN] ;
}
private:
unsigned current;
vector<const EOT*> eoPters;
};
#endif