New ES routines

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mac 2000-06-12 20:09:59 +00:00
commit 4c4ce70c04
17 changed files with 1100 additions and 98 deletions

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@ -1,19 +1,18 @@
#include <es/eoESFullChrom.h>
#include <es/eoEsBase.h>
//-----------------------------------------------------------------------------
typedef vector<double> Vec;
/** Just a simple function that takes an eoVector<float> and sets the fitnes
to -sphere (we'll see later how to minimize rather than maximize!)
/** Just a simple function that takes an eoEsBase<float> and sets the fitnes
to sphere
@param _ind A floatingpoint vector
*/
float real_value(const eoESFullChrom<float>& _ind)
double real_value(const eoEsBase<double>& _ind)
{
double sum = 0; /* compute in double format, even if return a float */
for (unsigned i = 0; i < _ind.size(); i++)
sum += _ind[i] * _ind[i];
return -sum;
return sum;
}