Fixed bug in rng::roulette_wheel: use of float had too little precision in change/fortune var

This commit is contained in:
maartenkeijzer 2004-03-26 09:56:56 +00:00
commit 4bdccb3dae

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@ -224,13 +224,12 @@ public :
total += vec[i]; total += vec[i];
} }
float change = uniform() * total; double fortune = uniform() * total;
int i = 0; int i = 0;
while (change > 0) while (fortune > 0)
{ {
change -= vec[i++]; fortune -= vec[i++];
} }
return --i; return --i;