Added new lesson (6) dedicated to the PSO. Also changed a few things into the PSO-dedicated components (constructors)

This commit is contained in:
tlegrand 2008-03-04 14:01:29 +00:00
commit 4ad79a9148
17 changed files with 771 additions and 115 deletions

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//-----------------------------------------------------------------------------
// BinaryPSO.cpp
//-----------------------------------------------------------------------------
//*
// An instance of a VERY simple Real-coded binary Particle Swarm Optimization Algorithm
//
//-----------------------------------------------------------------------------
#include <stdexcept>
#include <iostream>
#include <sstream>
#include <eo>
// Use functions from namespace std
using namespace std;
//-----------------------------------------------------------------------------
typedef eoMinimizingFitness FitT;
typedef eoBitParticle < FitT > Particle;
//-----------------------------------------------------------------------------
// EVALFUNC
//-----------------------------------------------------------------------------
// Just a simple function that takes binary value of a chromosome and sets
// the fitness
double binary_value (const Particle & _particle)
{
double sum = 0;
for (unsigned i = 0; i < _particle.size(); i++)
sum +=_particle[i];
return (sum);
}
void main_function(int argc, char **argv)
{
// PARAMETRES
// all parameters are hard-coded!
const unsigned int SEED = 42; // seed for random number generator
const unsigned int MAX_GEN=500;
const unsigned int VEC_SIZE = 10;
const unsigned int POP_SIZE = 20;
const unsigned int NEIGHBORHOOD_SIZE= 3;
const double VELOCITY_INIT_MIN= -1;
const double VELOCITY_INIT_MAX= 1;
const double VELOCITY_MIN= -1.5;
const double VELOCITY_MAX= 1.5;
const double INERTIA= 1;
const double LEARNING_FACTOR1= 1.7;
const double LEARNING_FACTOR2= 2.3;
//////////////////////////
// RANDOM SEED
//////////////////////////
//reproducible random seed: if you don't change SEED above,
// you'll aways get the same result, NOT a random run
rng.reseed(SEED);
/// SWARM
// population <=> swarm
eoPop<Particle> pop;
/// EVALUATION
// Evaluation: from a plain C++ fn to an EvalFunc Object
eoEvalFuncPtr<Particle, double, const Particle& > eval( binary_value );
///////////////
/// TOPOLOGY
//////////////
// ring topology
eoRingTopology<Particle> topology(NEIGHBORHOOD_SIZE);
/////////////////////
// INITIALIZATION
////////////////////
// position initialization
eoUniformGenerator<bool> uGen;
eoInitFixedLength < Particle > random (VEC_SIZE, uGen);
pop.append (POP_SIZE, random);
// velocities initialization component
eoUniformGenerator < double >sGen (VELOCITY_INIT_MIN, VELOCITY_INIT_MAX);
eoVelocityInitFixedLength < Particle > veloRandom (VEC_SIZE, sGen);
// first best position initialization component
eoFirstIsBestInit < Particle > localInit;
// Create an eoInitialier that:
// - performs a first evaluation of the particles
// - initializes the velocities
// - the first best positions of each particle
// - setups the topology
eoInitializer <Particle> fullInit(eval,veloRandom,localInit,topology,pop);
// Full initialization here to be able to print the initial population
// Else: give the "init" component in the eoEasyPSO constructor
fullInit();
/////////////
// OUTPUT
////////////
// sort pop before printing it!
pop.sort();
// Print (sorted) the initial population (raw printout)
cout << "INITIAL POPULATION:" << endl;
for (unsigned i = 0; i < pop.size(); ++i)
cout << "\t best fit=" << pop[i] << endl;
///////////////
/// VELOCITY
//////////////
// Create the bounds for the velocity not go to far away
eoRealVectorBounds bnds(VEC_SIZE,VELOCITY_MIN,VELOCITY_MAX);
// the velocity itself that needs the topology and a few constants
eoStandardVelocity <Particle> velocity (topology,INERTIA,LEARNING_FACTOR1,LEARNING_FACTOR2,bnds);
///////////////
/// FLIGHT
//////////////
// Binary flight based on sigmoid function
eoSigBinaryFlight <Particle> flight;
////////////////////////
/// STOPPING CRITERIA
///////////////////////
// the algo will run for MAX_GEN iterations
eoGenContinue <Particle> genCont (MAX_GEN);
// GENERATION
/////////////////////////////////////////
// the algorithm
////////////////////////////////////////
// standard PSO requires
// stopping criteria, evaluation,velocity, flight
eoEasyPSO<Particle> pso(genCont, eval, velocity, flight);
// Apply the algo to the swarm - that's it!
pso(pop);
// OUTPUT
// Print (sorted) intial population
pop.sort();
cout << "FINAL POPULATION:" << endl;
for (unsigned i = 0; i < pop.size(); ++i)
cout << "\t best fit=" << pop[i] << endl;
}
// A main that catches the exceptions
int main(int argc, char **argv)
{
try
{
main_function(argc, argv);
}
catch(exception& e)
{
cout << "Exception: " << e.what() << '\n';
}
return 1;
}
//-----------------------------------------------------------------------------

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######################################################################################
### 1) Include the sources
######################################################################################
INCLUDE_DIRECTORIES(${EO_SOURCE_DIR}/src)
######################################################################################
######################################################################################
### 2) Specify where CMake can find the libraries
######################################################################################
IF(NOT WIN32 OR CYGWIN)
LINK_DIRECTORIES(${EO_BINARY_DIR}/lib)
ENDIF(NOT WIN32 OR CYGWIN)
# especially for Visual Studio
IF(WIN32 AND NOT CYGWIN)
LINK_DIRECTORIES(${EO_BINARY_DIR}\\lib\\${CMAKE_BUILD_TYPE})
ENDIF(WIN32 AND NOT CYGWIN)
######################################################################################
######################################################################################
### 3) Define your targets
######################################################################################
ADD_EXECUTABLE(BinaryPSO BinaryPSO.cpp)
ADD_EXECUTABLE(RealPSO RealPSO.cpp)
######################################################################################
######################################################################################
### 4) Optionnal
######################################################################################
SET(BINARYPSO_VERSION ${GLOBAL_VERSION})
SET_TARGET_PROPERTIES(BinaryPSO PROPERTIES VERSION "${BINARYPSO_VERSION}")
SET(REALPSO_VERSION ${GLOBAL_VERSION})
SET_TARGET_PROPERTIES(RealPSO PROPERTIES VERSION "${REALPSO_VERSION}")
######################################################################################
######################################################################################
### 5) Link the librairies for the targets
######################################################################################
TARGET_LINK_LIBRARIES(BinaryPSO eo eoutils)
TARGET_LINK_LIBRARIES(RealPSO eo eoutils)
######################################################################################

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noinst_PROGRAMS = BinaryPSO RealPSO
SecondBitEA_SOURCES = BinaryPSO.cpp
SecondRealEA_SOURCES = RealPSO.cpp
noinst_HEADERS =
extra_DIST = Makefile.simple
LDADD = -L$(top_builddir)/src
LIBS = -leoutils -leo
INCLUDES = -I$(top_srcdir)/src

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### This Makefile is part of the tutorial of the EO library
# Unlike other Makefiles in EO, it is not using the automake/autoconf
# so that it stays easy to understant (you are in the tutorial, remember!)
# MS, Oct. 2002
# if you use this Makefile as a starting point for another application
# you might need to modify the following
DIR_EO = ../../src
.SUFFIXES: .cpp
# Warning: $(CXX) in Linux (RedHat and Mandrake at least) is g++
# However, if you are using this Makefile within xemacs,
# and have problems with the interpretation of the output (and its colors)
# then you should use c++ instead (make CXX=c++ will do)
.cpp: ; $(CXX) -DPACKAGE=\"eo\" -DVERSION=\"0.9.3\" -I. -I$(DIR_EO) -Wall -g -pg -o $@ $*.cpp
#$(DIR_EO)/utils/libeoutils.a $(DIR_EO)/libeo.a
.cpp.o: ; $(CXX) -DPACKAGE=\"eo\" -DVERSION=\"0.9.3\" -I. -I$(DIR_EO) -Wall -g -c -pg $*.cpp
PSO = BinaryPSO RealPSO
ALL = $(PSO)
lesson6 : $(PSO)
all : $(ALL)
clean :
@/bin/rm $(ALL) *.o *.sav *.xg *.status *~

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//-----------------------------------------------------------------------------
// RealPSO.cpp
//-----------------------------------------------------------------------------
//*
// An instance of a VERY simple Real-coded Particle Swarm Optimization Algorithm
//
//-----------------------------------------------------------------------------
#include <stdexcept>
#include <iostream>
#include <sstream>
#include <eo>
// Use functions from namespace std
using namespace std;
//-----------------------------------------------------------------------------
typedef eoMinimizingFitness FitT;
typedef eoRealParticle < FitT > Particle;
//-----------------------------------------------------------------------------
// EVALFUNC
//-----------------------------------------------------------------------------
// a simple fitness function that computes the euclidian norm of a real vector
FitT real_value (const Particle & _particle)
{
double sum = 0;
for (unsigned i = 0; i < _particle.size(); i++)
sum += pow(_particle[i],2);
return (sqrt(sum));
}
void main_function(int argc, char **argv)
{
// PARAMETRES
// all parameters are hard-coded!
const unsigned int SEED = 42; // seed for random number generator
const unsigned int MAX_GEN=100;
const unsigned int VEC_SIZE = 2;
const unsigned int POP_SIZE = 20;
const unsigned int NEIGHBORHOOD_SIZE= 5;
const double POS_INIT_MIN= -2;
const double POS_INIT_MAX= 2;
const double VELOCITY_INIT_MIN= -1;
const double VELOCITY_INIT_MAX= 1;
const double VELOCITY_MIN= -1.5;
const double VELOCITY_MAX= 1.5;
const double INERTIA= 1;
const double LEARNING_FACTOR1= 1.7;
const double LEARNING_FACTOR2= 2.3;
//////////////////////////
// RANDOM SEED
//////////////////////////
//reproducible random seed: if you don't change SEED above,
// you'll aways get the same result, NOT a random run
rng.reseed(SEED);
/// SWARM
// population <=> swarm
eoPop<Particle> pop;
/// EVALUATION
// Evaluation: from a plain C++ fn to an EvalFunc Object
eoEvalFuncPtr<Particle, FitT, const Particle& > eval( real_value );
///////////////
/// TOPOLOGY
//////////////
// linear topology
eoLinearTopology<Particle> topology(NEIGHBORHOOD_SIZE);
/////////////////////
// INITIALIZATION
////////////////////
// position initialization
eoUniformGenerator < double >uGen (POS_INIT_MIN, POS_INIT_MAX);
eoInitFixedLength < Particle > random (VEC_SIZE, uGen);
pop.append (POP_SIZE, random);
// velocities initialization component
eoUniformGenerator < double >sGen (VELOCITY_INIT_MIN, VELOCITY_INIT_MAX);
eoVelocityInitFixedLength < Particle > veloRandom (VEC_SIZE, sGen);
// first best position initialization component
eoFirstIsBestInit < Particle > localInit;
// Create an eoInitialier that:
// - performs a first evaluation of the particles
// - initializes the velocities
// - the first best positions of each particle
// - setups the topology
eoInitializer <Particle> fullInit(eval,veloRandom,localInit,topology,pop);
// Full initialization here to be able to print the initial population
// Else: give the "init" component in the eoEasyPSO constructor
fullInit();
/////////////
// OUTPUT
////////////
// sort pop before printing it!
pop.sort();
// Print (sorted) the initial population (raw printout)
cout << "INITIAL POPULATION:" << endl;
for (unsigned i = 0; i < pop.size(); ++i)
cout << "\t best fit=" << pop[i] << endl;
///////////////
/// VELOCITY
//////////////
// Create the bounds for the velocity not go to far away
eoRealVectorBounds bnds(VEC_SIZE,VELOCITY_MIN,VELOCITY_MAX);
// the velocity itself that needs the topology and a few constants
eoStandardVelocity <Particle> velocity (topology,INERTIA,LEARNING_FACTOR1,LEARNING_FACTOR2,bnds);
///////////////
/// FLIGHT
//////////////
// flight
eoStandardFlight <Particle> flight;
////////////////////////
/// STOPPING CRITERIA
///////////////////////
// the algo will run for MAX_GEN iterations
eoGenContinue <Particle> genCont (MAX_GEN);
// GENERATION
/////////////////////////////////////////
// the algorithm
////////////////////////////////////////
// standard PSO requires
// stopping criteria, evaluation,velocity, flight
eoEasyPSO<Particle> pso(genCont, eval, velocity, flight);
// Apply the algo to the swarm - that's it!
pso(pop);
// OUTPUT
// Print (sorted) intial population
pop.sort();
cout << "FINAL POPULATION:" << endl;
for (unsigned i = 0; i < pop.size(); ++i)
cout << "\t best fit=" << pop[i] << endl;
}
// A main that catches the exceptions
int main(int argc, char **argv)
{
try
{
main_function(argc, argv);
}
catch(exception& e)
{
cout << "Exception: " << e.what() << '\n';
}
return 1;
}
//-----------------------------------------------------------------------------