added a symetric round repairer around 0.5, plus a rounding at a given precision

This commit is contained in:
nojhan 2011-11-08 18:40:28 +01:00
commit 0e9d9f8c81
2 changed files with 63 additions and 1 deletions

View file

@ -38,10 +38,18 @@ int main(void)
sol.push_back(1.1);
sol.push_back(3.9);
sol.push_back(3.9);
// we expect {1,2,3,4}
sol.push_back(5.4);
sol.push_back(5.6);
sol.push_back(7.011);
sol.push_back(8.09);
sol.push_back(8.21);
std::cout << "expect: INVALID 9 1 2 3 4 5 6 7 8.1 8.2" << std::endl;
edoRepairer<EOT>* rep1 = new edoRepairerFloor<EOT>();
edoRepairer<EOT>* rep2 = new edoRepairerCeil<EOT>();
edoRepairer<EOT>* rep3 = new edoRepairerRound<EOT>();
edoRepairer<EOT>* rep4 = new edoRepairerRoundDecimals<EOT>( 10 );
std::vector<unsigned int> indexes1;
indexes1.push_back(0);
@ -51,8 +59,19 @@ int main(void)
indexes2.push_back(1);
indexes2.push_back(3);
std::vector<unsigned int> indexes3;
indexes3.push_back(4);
indexes3.push_back(5);
std::vector<unsigned int> indexes4;
indexes4.push_back(6);
indexes4.push_back(7);
indexes4.push_back(8);
edoRepairerDispatcher<EOT> repare( indexes1, rep1 );
repare.add( indexes2, rep2 );
repare.add( indexes3, rep3 );
repare.add( indexes4, rep4 );
repare(sol);