Added the lastCall construct: if the stopping condition becomes true in eoCheckPoint,
a method called lastCall is called for everything contained in that checkpoint
(stats, updaters and monitors). This can be extremely useful
- for stateSavers (see below)
- for monitoring things like rates of success of operators, where what you
are interested in is the final result only.
Added of course a virtual method lastCall that does nothing by default in classes
eoBaseStat, eoBaseSortedStat, eoUpdater and eoMonitor
Added a boolean to control the save of the state in method eoCountedStateSaver::lastCall
so you can ask that the state is saved at final population, whatever happens.
I also added the corresponding constructor to take this into account.
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5 changed files with 63 additions and 14 deletions
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@ -73,9 +73,9 @@ bool eoCheckPoint<EOT>::operator()(const eoPop<EOT>& _pop)
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{
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unsigned i;
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vector<const EOT*> sorted_pop;
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if (!sorted.empty())
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{
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vector<const EOT*> sorted_pop;
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_pop.sort(sorted_pop);
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for (i = 0; i < sorted.size(); ++i)
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@ -93,7 +93,27 @@ bool eoCheckPoint<EOT>::operator()(const eoPop<EOT>& _pop)
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for (i = 0; i < monitors.size(); ++i)
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(*monitors[i])();
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return cont(_pop);
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bool bContinue = cont(_pop);
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if (! bContinue) // we're going to stop: lastCall, gentlemen
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{
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if (!sorted.empty())
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{
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for (i = 0; i < sorted.size(); ++i)
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{
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sorted[i]->lastCall(sorted_pop);
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}
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}
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for (i = 0; i < stats.size(); ++i)
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stats[i]->lastCall(_pop);
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for (i = 0; i < updaters.size(); ++i)
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updaters[i]->lastCall();
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for (i = 0; i < monitors.size(); ++i)
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monitors[i]->lastCall();
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}
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return bContinue;
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}
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#endif
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