mastermind simple, sans interface

This commit is contained in:
nojhan 2012-04-09 10:23:06 +02:00
commit f6a3d8ad14

79
src/mastermind_base.py Normal file
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#encoding: utf-8
import random
class Mastermind():
def __init__(self, slots = 4, colors = [0, 1, 2, 3, 4] ):
#self.colors = { 0:"rouge", 1:"jaune", 2:"vert", 3:"bleu", 4:"orange", 5:"blanc", 6:"violet", 7:"fuchsia"}
self.colors = [i for i in range(8)]
self.slots = slots
def random_code(self):
code = []
for s in range(self.slots):
code.append( random.randrange( len(self.colors) ) )
return code
def feedback(self, code, secret_code ):
assert( len(code) == len(secret_code) )
good_positions = 0
good_colors = 0
for i in range(len(code)):
# Si la couleur est à la bonne position
if code[i] == secret_code[i]:
good_positions += 1
# Si la couleur n'est pas à cette position, mais qu'elle existe ailleurs
elif code[i] in secret_code[:i]+secret_code[i+1:]:
good_colors += 1
return good_positions, good_colors
def ask_code(self):
print("Entrez votre code")
str_code = str(input())
code = [int(i) for i in str_code]
return code
def display(self, code, good_positions, good_colors ):
#print("".join([str(c) for c in code]))
print(good_positions,"à la bonne position,",good_colors,"mal placés")
def play(self, maxtry = 12 ):
secret_code = self.random_code()
print(secret_code)
fails = 0
while fails < maxtry:
fails += 1
code = self.ask_code()
if code == secret_code:
break
else:
gp,gc = self.feedback( code, secret_code )
self.display(code,gp,gc)
if code == secret_code:
return True,fails
else:
return False,fails
if __name__=="__main__":
maxtry = 12
m = Mastermind()
won,tries = m.play( maxtry )
if won:
print("Vous avez gagné en",tries,"essais")
else:
print("Vous avez perdu après",tries,"essais")