mastermind simple, sans interface
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src/mastermind_base.py
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79
src/mastermind_base.py
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#encoding: utf-8
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import random
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class Mastermind():
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def __init__(self, slots = 4, colors = [0, 1, 2, 3, 4] ):
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#self.colors = { 0:"rouge", 1:"jaune", 2:"vert", 3:"bleu", 4:"orange", 5:"blanc", 6:"violet", 7:"fuchsia"}
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self.colors = [i for i in range(8)]
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self.slots = slots
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def random_code(self):
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code = []
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for s in range(self.slots):
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code.append( random.randrange( len(self.colors) ) )
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return code
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def feedback(self, code, secret_code ):
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assert( len(code) == len(secret_code) )
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good_positions = 0
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good_colors = 0
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for i in range(len(code)):
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# Si la couleur est à la bonne position
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if code[i] == secret_code[i]:
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good_positions += 1
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# Si la couleur n'est pas à cette position, mais qu'elle existe ailleurs
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elif code[i] in secret_code[:i]+secret_code[i+1:]:
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good_colors += 1
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return good_positions, good_colors
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def ask_code(self):
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print("Entrez votre code")
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str_code = str(input())
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code = [int(i) for i in str_code]
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return code
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def display(self, code, good_positions, good_colors ):
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#print("".join([str(c) for c in code]))
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print(good_positions,"à la bonne position,",good_colors,"mal placés")
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def play(self, maxtry = 12 ):
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secret_code = self.random_code()
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print(secret_code)
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fails = 0
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while fails < maxtry:
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fails += 1
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code = self.ask_code()
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if code == secret_code:
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break
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else:
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gp,gc = self.feedback( code, secret_code )
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self.display(code,gp,gc)
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if code == secret_code:
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return True,fails
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else:
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return False,fails
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if __name__=="__main__":
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maxtry = 12
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m = Mastermind()
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won,tries = m.play( maxtry )
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if won:
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print("Vous avez gagné en",tries,"essais")
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else:
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print("Vous avez perdu après",tries,"essais")
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